feat: add real-time notification system and fix admin login bug

- Fix login: role field was missing from session (admin page inaccessible)
- Add onlineUsers map in socket/state.ts to track connected users
- Join personal user:${id} socket room on connect for targeted notifications
- Emit friendRequestReceived/friendRequestAccepted socket events from friends controller
- Add sendGameInvite socket event handler on server
- New NotificationContext: global socket provider for registered users
- New NotificationPanel: bell icon with unread badge and dropdown in header
- Friends page: inline game invite input per friend with sendGameInvite

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Michess
2026-04-14 12:35:09 +02:00
parent 1501b859b2
commit 4825a57a54
10 changed files with 267 additions and 11 deletions

View File

@@ -11,6 +11,7 @@ import {
leaveLobby,
sendMove
} from "./game.socket.js";
import { onlineUsers } from "./state.js";
const socketConnect = (socket: Socket) => {
const req = socket.request;
@@ -25,7 +26,28 @@ const socketConnect = (socket: Socket) => {
});
});
socket.on("disconnect", leaveLobby);
// Track online users and join personal notification room
const userId = req.session.user?.id;
if (userId && typeof userId === "number") {
onlineUsers.set(userId, socket.id);
socket.join(`user:${userId}`);
}
socket.on("disconnect", () => {
if (userId && typeof userId === "number") onlineUsers.delete(userId);
leaveLobby.call(socket);
});
// Forward game invites to target user's personal room
socket.on("sendGameInvite", ({ toId, gameCode }: { toId: number; gameCode: string }) => {
const fromUser = req.session.user;
if (!fromUser?.id || typeof fromUser.id === "string") return;
io.to(`user:${toId}`).emit("gameInviteReceived", {
fromId: fromUser.id,
fromName: fromUser.name,
gameCode
});
});
socket.on("joinLobby", joinLobby);
socket.on("leaveLobby", leaveLobby);