Files
Michess/server/src/socket/index.ts
Michess 4825a57a54 feat: add real-time notification system and fix admin login bug
- Fix login: role field was missing from session (admin page inaccessible)
- Add onlineUsers map in socket/state.ts to track connected users
- Join personal user:${id} socket room on connect for targeted notifications
- Emit friendRequestReceived/friendRequestAccepted socket events from friends controller
- Add sendGameInvite socket event handler on server
- New NotificationContext: global socket provider for registered users
- New NotificationPanel: bell icon with unread badge and dropdown in header
- Friends page: inline game invite input per friend with sendGameInvite

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-14 12:35:09 +02:00

66 lines
1.8 KiB
TypeScript

import type { Socket } from "socket.io";
import { io } from "../server.js";
import {
chat,
claimAbandoned,
claimTimeout,
getLatestGame,
joinAsPlayer,
joinLobby,
leaveLobby,
sendMove
} from "./game.socket.js";
import { onlineUsers } from "./state.js";
const socketConnect = (socket: Socket) => {
const req = socket.request;
socket.use((__, next) => {
req.session.reload((err) => {
if (err) {
socket.disconnect();
} else {
next();
}
});
});
// Track online users and join personal notification room
const userId = req.session.user?.id;
if (userId && typeof userId === "number") {
onlineUsers.set(userId, socket.id);
socket.join(`user:${userId}`);
}
socket.on("disconnect", () => {
if (userId && typeof userId === "number") onlineUsers.delete(userId);
leaveLobby.call(socket);
});
// Forward game invites to target user's personal room
socket.on("sendGameInvite", ({ toId, gameCode }: { toId: number; gameCode: string }) => {
const fromUser = req.session.user;
if (!fromUser?.id || typeof fromUser.id === "string") return;
io.to(`user:${toId}`).emit("gameInviteReceived", {
fromId: fromUser.id,
fromName: fromUser.name,
gameCode
});
});
socket.on("joinLobby", joinLobby);
socket.on("leaveLobby", leaveLobby);
socket.on("getLatestGame", getLatestGame);
socket.on("sendMove", sendMove);
socket.on("joinAsPlayer", joinAsPlayer);
socket.on("chat", chat);
socket.on("claimAbandoned", claimAbandoned);
socket.on("claimTimeout", claimTimeout);
};
export const init = () => {
io.on("connection", socketConnect);
};