Files
Michess/server/src/db/models/game.model.ts
Nathaniel Tampus ec05a7405f update game queries
2023-04-02 17:37:02 +08:00

146 lines
5.1 KiB
TypeScript

import { db } from "../index.js";
import type { Game, User } from "@chessu/types";
export const activeGames: Array<Game> = [];
// todo: join user and game relationship
export const create = async (game: Game) => {
try {
const white: User = {};
const black: User = {};
if (typeof game.white?.id === "string") {
white.name = game.white?.name;
} else {
white.id = game.white?.id;
}
if (typeof game.black?.id === "string") {
black.name = game.black?.name;
} else {
black.id = game.black?.id;
}
const res = await db.query(
`INSERT INTO "game"(winner, end_reason, pgn, white_id, white_name, black_id, black_name) VALUES($1, $2, $3, $4, $5, $6, $7) RETURNING *`,
[
game.winner || null,
game.endReason || null,
game.pgn,
white.id || null,
white.name || null,
black.id || null,
black.name || null
]
);
return {
id: res.rows[0].id,
winner: res.rows[0].winner,
endReason: res.rows[0].reason,
pgn: res.rows[0].pgn,
white: {
id: res.rows[0].white_id || undefined,
name: res.rows[0].white_name || undefined
},
black: {
id: res.rows[0].black_id || undefined,
name: res.rows[0].black_name || undefined
}
} as Game;
} catch (err: unknown) {
console.log(err);
return null;
}
};
export const findById = async (id: number) => {
try {
const res = await db.query(
`SELECT game.id, game.winner, game.end_reason, game.pgn, white_user.id AS white_id, COALESCE(white_user.name, game.white_name) AS white_name, black_user.id AS black_id, COALESCE(black_user.name, game.black_name) AS black_name FROM game LEFT JOIN "user" white_user ON white_user.id = game.white_id LEFT JOIN "user" black_user ON black_user.id = game.black_id WHERE game.id=$1`,
[id]
);
if (res.rowCount) {
return {
id: res.rows[0].id,
winner: res.rows[0].winner,
endReason: res.rows[0].end_reason,
pgn: res.rows[0].pgn,
white: { id: res.rows[0].white_id || undefined, name: res.rows[0].white_name },
black: { id: res.rows[0].black_id || undefined, name: res.rows[0].black_name }
} as Game;
} else return null;
} catch (err: unknown) {
console.log(err);
return null;
}
};
export const findByUserId = async (id: number, limit = 10) => {
if (id == 0) {
return null;
}
try {
// TODO: pagination
const res = await db.query(
`SELECT game.id, game.winner, game.end_reason, game.pgn, white_user.id AS white_id, COALESCE(white_user.name, game.white_name) AS white_name, black_user.id AS black_id, COALESCE(black_user.name, game.black_name) AS black_name FROM game LEFT JOIN "user" white_user ON white_user.id = game.white_id LEFT JOIN "user" black_user ON black_user.id = game.black_id WHERE white_user.id=$1 OR black_user.id=$1 ORDER BY id DESC LIMIT $2`,
[id, limit]
);
return res.rows.map((r) => {
return {
id: r.id,
winner: r.winner,
endReason: r.end_reason,
pgn: r.pgn,
white: { id: r.white_id || undefined, name: r.white_name },
black: { id: r.black_id || undefined, name: r.black_name }
} as Game;
});
} catch (err: unknown) {
console.log(err);
return null;
}
};
// TODO: update fields specifically, "data" string doesnt work
export const update = async (id: number, data: string) => {
try {
const res = await db.query(`UPDATE "game" SET $1 WHERE id = $2 RETURNING *`, [data, id]);
return {
id: res.rows[0].id,
winner: res.rows[0].winner,
endReason: res.rows[0].end_reason,
pgn: res.rows[0].pgn,
white: { id: res.rows[0].white_id, name: res.rows[0].white_name },
black: { id: res.rows[0].black_id, name: res.rows[0].black_name }
} as Game;
} catch (err: unknown) {
console.log(err);
return null;
}
};
export const remove = async (id: number) => {
try {
const res = await db.query(`DELETE FROM "game" WHERE id = $1 RETURNING *`, [id]);
return {
id: res.rows[0].id,
winner: res.rows[0].winner,
endReason: res.rows[0].end_reason,
pgn: res.rows[0].pgn,
white: { id: res.rows[0].white_id, name: res.rows[0].white_name },
black: { id: res.rows[0].black_id, name: res.rows[0].black_name }
} as Game;
} catch (err: unknown) {
console.log(err);
return null;
}
};
const GameModel = {
create,
findById,
findByUserId,
update,
remove
};
export default GameModel;