Files
Michess/server/src/controllers/users.controller.ts
Michess 536160bba6 feat(elo): add ELO rating system
- DB: elo column on user table (default 1200, added via ALTER TABLE IF NOT EXISTS)
- ELO calculated after every game save (K=32, min 100)
- Bots use their fixed ELO values; only human players' ELO changes
- AI page games save with bot name (e.g. 'Holzpferd Heinz') instead of 'Stockfish'
- User profile shows ELO badge below name
- Header shows current ELO for logged-in users (links to profile)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-15 07:32:57 +02:00

35 lines
965 B
TypeScript

import type { Request, Response } from "express";
import xss from "xss";
import GameModel from "../db/models/game.model.js";
import UserModel from "../db/models/user.model.js";
export const getUserProfile = async (req: Request, res: Response) => {
try {
const name = xss(req.params.name);
const users = await UserModel.findByNameEmail({ name, email: name });
if (!users || !users.length) {
res.status(404).end();
return;
}
const recentGames = await GameModel.findByUserId(users[0].id as number);
const publicUser = {
id: users[0].id,
name: users[0].name,
wins: users[0].wins,
losses: users[0].losses,
draws: users[0].draws,
elo: users[0].elo
};
res.status(200).json({ ...publicUser, recentGames });
} catch (err: unknown) {
console.log(err);
res.status(500).end();
}
};