small structure changes for less redundancy
This commit is contained in:
@@ -1,20 +1,26 @@
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"use client";
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// TODO: restructure
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import { Chessboard } from "react-chessboard";
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import { IconCopy } from "@tabler/icons-react";
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import { useState, useEffect, useContext, useReducer, useRef } from "react";
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import type { KeyboardEvent, FormEvent } from "react";
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//import Image from "next/image";
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import type { Game } from "@chessu/types";
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import type { Message } from "@/types";
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import { io } from "socket.io-client";
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import { API_URL } from "@/config";
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import type { FormEvent, KeyboardEvent } from "react";
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import { SessionContext } from "@/context/session";
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import { useContext, useEffect, useReducer, useRef, useState } from "react";
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import type { Message } from "@/types";
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import type { Game } from "@chessu/types";
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import type { Move, Square } from "chess.js";
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import { Chess } from "chess.js";
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import type { Square, Move } from "chess.js";
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import { initSocket, lobbyReducer, squareReducer } from "./handlers";
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import { Chessboard } from "react-chessboard";
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import { API_URL } from "@/config";
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import { io } from "socket.io-client";
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import { lobbyReducer, squareReducer } from "./reducers";
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import { initSocket } from "./socketEvents";
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import { syncPgn, syncSide } from "./utils";
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const socket = io(API_URL, { withCredentials: true, autoConnect: false });
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@@ -52,45 +58,10 @@ export default function GamePage({ initialLobby }: { initialLobby: Game }) {
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handleResize();
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if (lobby.pgn && lobby.actualGame.pgn() !== lobby.pgn) {
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lobby.actualGame.loadPgn(lobby.pgn as string);
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const lastMove = lobby.actualGame.history({ verbose: true }).pop();
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let lastMoveSquares = undefined;
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let kingSquare = undefined;
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if (lastMove) {
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lastMoveSquares = {
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[lastMove.from]: { background: "rgba(255, 255, 0, 0.4)" },
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[lastMove.to]: { background: "rgba(255, 255, 0, 0.4)" }
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};
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}
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if (lobby.actualGame.inCheck()) {
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const kingPos = lobby.actualGame.board().reduce((acc, row, index) => {
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const squareIndex = row.findIndex(
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(square) => square && square.type === "k" && square.color === lobby.actualGame.turn()
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);
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return squareIndex >= 0 ? `${String.fromCharCode(squareIndex + 97)}${8 - index}` : acc;
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}, "");
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kingSquare = {
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[kingPos]: {
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background: "radial-gradient(red, rgba(255,0,0,.4), transparent 70%)",
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borderRadius: "50%"
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}
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};
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}
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updateCustomSquares({
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lastMove: lastMoveSquares,
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check: kingSquare
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});
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syncPgn(lobby.pgn, lobby, { updateCustomSquares });
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}
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if (lobby.black?.id === session?.user?.id) {
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if (lobby.side !== "b") updateLobby({ type: "setSide", payload: "b" });
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} else if (lobby.white?.id === session?.user?.id) {
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if (lobby.side !== "w") updateLobby({ type: "setSide", payload: "w" });
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} else if (lobby.side !== "s") {
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updateLobby({ type: "setSide", payload: "s" });
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}
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syncSide(session.user, undefined, lobby, { updateLobby });
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initSocket(session.user, socket, lobby, {
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updateLobby,
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@@ -1,145 +0,0 @@
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import type { Dispatch } from "react";
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import type { Action, Lobby, Message, CustomSquares } from "@/types";
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import { Chess } from "chess.js";
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import type { Game, User } from "@chessu/types";
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import type { Socket } from "socket.io-client";
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export function lobbyReducer(lobby: Lobby, action: Action): Lobby {
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switch (action.type) {
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case "updateLobby":
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return { ...lobby, ...action.payload };
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case "setSide":
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return { ...lobby, side: action.payload };
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case "setGame":
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return { ...lobby, actualGame: action.payload };
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default:
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throw new Error("Invalid action type");
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}
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}
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export function squareReducer(squares: CustomSquares, action: Partial<CustomSquares>) {
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return { ...squares, ...action };
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}
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export function initSocket(
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user: User,
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socket: Socket,
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lobby: Lobby,
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actions: {
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updateLobby: Dispatch<Action>;
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addMessage: Function;
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updateCustomSquares: Dispatch<Partial<CustomSquares>>;
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makeMove: Function;
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}
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) {
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socket.on("connect", () => {
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console.log("connected!");
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socket.emit("joinLobby", lobby.code);
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});
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socket.on("disconnect", () => {
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console.log("disconnected!");
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});
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// TODO: handle disconnect
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socket.on("chat", (message: Message) => {
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actions.addMessage(message);
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});
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socket.on("receivedLatestGame", (latestGame: Game) => {
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if (latestGame.pgn && latestGame.pgn !== lobby.actualGame.pgn()) {
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lobby.actualGame.loadPgn(latestGame.pgn as string);
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const lastMove = lobby.actualGame.history({ verbose: true }).pop();
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let lastMoveSquares = undefined;
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let kingSquare = undefined;
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if (lastMove) {
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lastMoveSquares = {
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[lastMove.from]: { background: "rgba(255, 255, 0, 0.4)" },
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[lastMove.to]: { background: "rgba(255, 255, 0, 0.4)" }
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};
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}
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if (lobby.actualGame.inCheck()) {
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const kingPos = lobby.actualGame.board().reduce((acc, row, index) => {
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const squareIndex = row.findIndex(
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(square) =>
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square &&
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square.type === "k" &&
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square.color === lobby.actualGame.turn()
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);
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return squareIndex >= 0
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? `${String.fromCharCode(squareIndex + 97)}${8 - index}`
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: acc;
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}, "");
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kingSquare = {
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[kingPos]: {
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background: "radial-gradient(red, rgba(255,0,0,.4), transparent 70%)",
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borderRadius: "50%"
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}
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};
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}
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actions.updateCustomSquares({
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lastMove: lastMoveSquares,
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check: kingSquare
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});
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}
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actions.updateLobby({ type: "updateLobby", payload: latestGame });
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if (latestGame.black?.id === user?.id) {
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if (lobby.side !== "b") actions.updateLobby({ type: "setSide", payload: "b" });
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} else if (latestGame.white?.id === user?.id) {
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if (lobby.side !== "w") actions.updateLobby({ type: "setSide", payload: "w" });
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} else if (lobby.side !== "s") {
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actions.updateLobby({ type: "setSide", payload: "s" });
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}
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});
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socket.on("receivedMove", (m: { from: string; to: string; promotion?: string }) => {
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const success = actions.makeMove(m);
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if (!success) {
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socket.emit("getLatestGame");
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}
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});
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socket.on("userJoinedAsPlayer", ({ name, side }: { name: string; side: "white" | "black" }) => {
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actions.addMessage({
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author: { name: "server" },
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message: `${name} is now playing as ${side}.`
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});
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});
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socket.on(
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"gameOver",
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({
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reason,
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winnerName,
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winnerSide
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}: {
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reason: string;
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winnerName?: string;
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winnerSide?: string;
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}) => {
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const m = {
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author: { name: "server" }
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} as Message;
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if (reason === "checkmate") {
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m.message = `${winnerName} (${winnerSide}) has won by checkmate.`;
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} else {
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let message = "The game has ended in a draw";
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if (reason === "repetition") {
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message = message.concat(" due to threefold repetition");
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} else if (reason === "insufficient") {
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message = message.concat(" due to insufficient material");
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} else if (reason === "stalemate") {
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message = "The game has been drawn due to stalemate";
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}
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m.message = message.concat(".");
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}
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actions.addMessage(m);
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}
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);
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}
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21
client/src/components/game/reducers.ts
Normal file
21
client/src/components/game/reducers.ts
Normal file
@@ -0,0 +1,21 @@
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import type { Action, CustomSquares, Lobby } from "@/types";
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export function lobbyReducer(lobby: Lobby, action: Action): Lobby {
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switch (action.type) {
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case "updateLobby":
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return { ...lobby, ...action.payload };
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case "setSide":
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return { ...lobby, side: action.payload };
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case "setGame":
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return { ...lobby, actualGame: action.payload };
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default:
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throw new Error("Invalid action type");
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}
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}
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export function squareReducer(squares: CustomSquares, action: Partial<CustomSquares>) {
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return { ...squares, ...action };
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}
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85
client/src/components/game/socketEvents.ts
Normal file
85
client/src/components/game/socketEvents.ts
Normal file
@@ -0,0 +1,85 @@
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import type { Action, CustomSquares, Lobby, Message } from "@/types";
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import type { Game, User } from "@chessu/types";
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import type { Dispatch } from "react";
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import type { Socket } from "socket.io-client";
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import { syncPgn, syncSide } from "./utils";
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export function initSocket(
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user: User,
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socket: Socket,
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lobby: Lobby,
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actions: {
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updateLobby: Dispatch<Action>;
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addMessage: Function;
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updateCustomSquares: Dispatch<Partial<CustomSquares>>;
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makeMove: Function;
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}
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) {
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socket.on("connect", () => {
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console.log("connected!");
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socket.emit("joinLobby", lobby.code);
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});
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socket.on("disconnect", () => {
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console.log("disconnected!");
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});
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// TODO: handle disconnect
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socket.on("chat", (message: Message) => {
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actions.addMessage(message);
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});
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socket.on("receivedLatestGame", (latestGame: Game) => {
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if (latestGame.pgn && latestGame.pgn !== lobby.actualGame.pgn()) {
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syncPgn(latestGame.pgn, lobby, actions);
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}
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actions.updateLobby({ type: "updateLobby", payload: latestGame });
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syncSide(user, latestGame, lobby, actions);
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});
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socket.on("receivedMove", (m: { from: string; to: string; promotion?: string }) => {
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const success = actions.makeMove(m);
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if (!success) {
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socket.emit("getLatestGame");
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}
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});
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socket.on("userJoinedAsPlayer", ({ name, side }: { name: string; side: "white" | "black" }) => {
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actions.addMessage({
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author: { name: "server" },
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message: `${name} is now playing as ${side}.`
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});
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});
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socket.on(
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"gameOver",
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({
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reason,
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winnerName,
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winnerSide
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}: {
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reason: string;
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winnerName?: string;
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winnerSide?: string;
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}) => {
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const m = {
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author: { name: "server" }
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} as Message;
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if (reason === "checkmate") {
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m.message = `${winnerName} (${winnerSide}) has won by checkmate.`;
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} else {
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let message = "The game has ended in a draw";
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if (reason === "repetition") {
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message = message.concat(" due to threefold repetition");
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} else if (reason === "insufficient") {
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message = message.concat(" due to insufficient material");
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} else if (reason === "stalemate") {
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message = "The game has been drawn due to stalemate";
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}
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m.message = message.concat(".");
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}
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actions.addMessage(m);
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}
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);
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}
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59
client/src/components/game/utils.ts
Normal file
59
client/src/components/game/utils.ts
Normal file
@@ -0,0 +1,59 @@
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import type { Action, CustomSquares, Lobby } from "@/types";
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import type { Game, User } from "@chessu/types";
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import type { Dispatch } from "react";
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export const syncPgn = (
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latestPgn: string,
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lobby: Lobby,
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actions: {
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updateCustomSquares: Dispatch<Partial<CustomSquares>>;
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}
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) => {
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lobby.actualGame.loadPgn(latestPgn as string);
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const lastMove = lobby.actualGame.history({ verbose: true }).pop();
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let lastMoveSquares = undefined;
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let kingSquare = undefined;
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if (lastMove) {
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lastMoveSquares = {
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[lastMove.from]: { background: "rgba(255, 255, 0, 0.4)" },
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[lastMove.to]: { background: "rgba(255, 255, 0, 0.4)" }
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};
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}
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if (lobby.actualGame.inCheck()) {
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const kingPos = lobby.actualGame.board().reduce((acc, row, index) => {
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const squareIndex = row.findIndex(
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(square) =>
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square && square.type === "k" && square.color === lobby.actualGame.turn()
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);
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return squareIndex >= 0 ? `${String.fromCharCode(squareIndex + 97)}${8 - index}` : acc;
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}, "");
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kingSquare = {
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[kingPos]: {
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background: "radial-gradient(red, rgba(255,0,0,.4), transparent 70%)",
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borderRadius: "50%"
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}
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};
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}
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actions.updateCustomSquares({
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lastMove: lastMoveSquares,
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check: kingSquare
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});
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};
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export const syncSide = (
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user: User,
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game: Game | undefined,
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lobby: Lobby,
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actions: { updateLobby: Dispatch<Action> }
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) => {
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if (!game) game = lobby;
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if (game.black?.id === user?.id) {
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if (lobby.side !== "b") actions.updateLobby({ type: "setSide", payload: "b" });
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} else if (game.white?.id === user?.id) {
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if (lobby.side !== "w") actions.updateLobby({ type: "setSide", payload: "w" });
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} else if (lobby.side !== "s") {
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actions.updateLobby({ type: "setSide", payload: "s" });
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}
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};
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Reference in New Issue
Block a user