small structure changes for less redundancy

This commit is contained in:
Nathaniel Tampus
2023-03-12 13:29:06 +08:00
parent fb43d2d9c7
commit e2a0f361cf
5 changed files with 183 additions and 192 deletions

View File

@@ -1,20 +1,26 @@
"use client";
// TODO: restructure
import { Chessboard } from "react-chessboard";
import { IconCopy } from "@tabler/icons-react";
import { useState, useEffect, useContext, useReducer, useRef } from "react";
import type { KeyboardEvent, FormEvent } from "react";
//import Image from "next/image";
import type { Game } from "@chessu/types";
import type { Message } from "@/types";
import { io } from "socket.io-client";
import { API_URL } from "@/config";
import type { FormEvent, KeyboardEvent } from "react";
import { SessionContext } from "@/context/session";
import { useContext, useEffect, useReducer, useRef, useState } from "react";
import type { Message } from "@/types";
import type { Game } from "@chessu/types";
import type { Move, Square } from "chess.js";
import { Chess } from "chess.js";
import type { Square, Move } from "chess.js";
import { initSocket, lobbyReducer, squareReducer } from "./handlers";
import { Chessboard } from "react-chessboard";
import { API_URL } from "@/config";
import { io } from "socket.io-client";
import { lobbyReducer, squareReducer } from "./reducers";
import { initSocket } from "./socketEvents";
import { syncPgn, syncSide } from "./utils";
const socket = io(API_URL, { withCredentials: true, autoConnect: false });
@@ -52,45 +58,10 @@ export default function GamePage({ initialLobby }: { initialLobby: Game }) {
handleResize();
if (lobby.pgn && lobby.actualGame.pgn() !== lobby.pgn) {
lobby.actualGame.loadPgn(lobby.pgn as string);
const lastMove = lobby.actualGame.history({ verbose: true }).pop();
let lastMoveSquares = undefined;
let kingSquare = undefined;
if (lastMove) {
lastMoveSquares = {
[lastMove.from]: { background: "rgba(255, 255, 0, 0.4)" },
[lastMove.to]: { background: "rgba(255, 255, 0, 0.4)" }
};
}
if (lobby.actualGame.inCheck()) {
const kingPos = lobby.actualGame.board().reduce((acc, row, index) => {
const squareIndex = row.findIndex(
(square) => square && square.type === "k" && square.color === lobby.actualGame.turn()
);
return squareIndex >= 0 ? `${String.fromCharCode(squareIndex + 97)}${8 - index}` : acc;
}, "");
kingSquare = {
[kingPos]: {
background: "radial-gradient(red, rgba(255,0,0,.4), transparent 70%)",
borderRadius: "50%"
}
};
}
updateCustomSquares({
lastMove: lastMoveSquares,
check: kingSquare
});
syncPgn(lobby.pgn, lobby, { updateCustomSquares });
}
if (lobby.black?.id === session?.user?.id) {
if (lobby.side !== "b") updateLobby({ type: "setSide", payload: "b" });
} else if (lobby.white?.id === session?.user?.id) {
if (lobby.side !== "w") updateLobby({ type: "setSide", payload: "w" });
} else if (lobby.side !== "s") {
updateLobby({ type: "setSide", payload: "s" });
}
syncSide(session.user, undefined, lobby, { updateLobby });
initSocket(session.user, socket, lobby, {
updateLobby,