allow player to claim win/draw for abandoned games

This commit is contained in:
Nathaniel Tampus
2023-03-25 19:18:01 +08:00
parent 10ed00ebc0
commit d469cdff56
4 changed files with 166 additions and 11 deletions

View File

@@ -65,6 +65,36 @@ export default function GamePage({ initialLobby }: { initialLobby: Game }) {
const chatListRef = useRef<HTMLUListElement>(null); const chatListRef = useRef<HTMLUListElement>(null);
const moveListRef = useRef<HTMLDivElement>(null); const moveListRef = useRef<HTMLDivElement>(null);
const [abandonSeconds, setAbandonSeconds] = useState(60);
useEffect(() => {
if (
lobby.side === "s" ||
lobby.reason ||
lobby.winner ||
!lobby.pgn ||
!lobby.white ||
!lobby.black ||
(lobby.white.id !== session?.user?.id && lobby.black.id !== session?.user?.id)
)
return;
let interval: number;
if (!lobby.white?.connected || !lobby.black?.connected) {
setAbandonSeconds(60);
interval = Number(
setInterval(() => {
if (abandonSeconds === 0 || (lobby.white?.connected && lobby.black?.connected)) {
clearInterval(interval);
return;
}
setAbandonSeconds((s) => s - 1);
}, 1000)
);
}
return () => clearInterval(interval);
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [lobby.black, lobby.white, lobby.black?.disconnectedOn, lobby.white?.disconnectedOn]);
useEffect(() => { useEffect(() => {
if (!session?.user || !session.user?.id) return; if (!session?.user || !session.user?.id) return;
socket.connect(); socket.connect();
@@ -216,11 +246,11 @@ export default function GamePage({ initialLobby }: { initialLobby: Game }) {
} }
function isDraggablePiece({ piece }: { piece: string }) { function isDraggablePiece({ piece }: { piece: string }) {
return piece.startsWith(lobby.side); return piece.startsWith(lobby.side) && !lobby.reason && !lobby.winner;
} }
function onDrop(sourceSquare: Square, targetSquare: Square) { function onDrop(sourceSquare: Square, targetSquare: Square) {
if (lobby.side === "s" || navFen) return false; if (lobby.side === "s" || navFen || lobby.reason || lobby.winner) return false;
// premove // premove
if (lobby.side !== lobby.actualGame.turn()) return true; if (lobby.side !== lobby.actualGame.turn()) return true;
@@ -267,7 +297,7 @@ export default function GamePage({ initialLobby }: { initialLobby: Game }) {
} }
function onPieceDragBegin(_piece: string, sourceSquare: Square) { function onPieceDragBegin(_piece: string, sourceSquare: Square) {
if (lobby.side !== lobby.actualGame.turn() || navFen) return; if (lobby.side !== lobby.actualGame.turn() || navFen || lobby.reason || lobby.winner) return;
getMoveOptions(sourceSquare); getMoveOptions(sourceSquare);
} }
@@ -278,7 +308,7 @@ export default function GamePage({ initialLobby }: { initialLobby: Game }) {
function onSquareClick(square: Square) { function onSquareClick(square: Square) {
updateCustomSquares({ rightClicked: {} }); updateCustomSquares({ rightClicked: {} });
if (lobby.side !== lobby.actualGame.turn() || navFen) return; if (lobby.side !== lobby.actualGame.turn() || navFen || lobby.reason || lobby.winner) return;
function resetFirstMove(square: Square) { function resetFirstMove(square: Square) {
setMoveFrom(square); setMoveFrom(square);
@@ -461,6 +491,20 @@ export default function GamePage({ initialLobby }: { initialLobby: Game }) {
}; };
} }
function claimAbandoned(type: "win" | "draw") {
if (
lobby.side === "s" ||
lobby.reason ||
lobby.winner ||
!lobby.pgn ||
abandonSeconds > 0 ||
(lobby.black?.connected && lobby.white?.connected)
) {
return;
}
socket.emit("claimAbandoned", type);
}
return ( return (
<div className="flex w-full flex-wrap justify-center gap-6 px-4 py-4 lg:gap-10 2xl:gap-16"> <div className="flex w-full flex-wrap justify-center gap-6 px-4 py-4 lg:gap-10 2xl:gap-16">
<div className="relative h-min"> <div className="relative h-min">
@@ -577,7 +621,53 @@ export default function GamePage({ initialLobby }: { initialLobby: Game }) {
</div> </div>
</div> </div>
<div className="h-60 w-full min-w-fit"> <div className="relative h-60 w-full min-w-fit">
{(lobby.reason ||
(lobby.pgn &&
lobby.white &&
session?.user?.id === lobby.white?.id &&
lobby.black &&
!lobby.black?.connected) ||
(lobby.pgn &&
lobby.black &&
session?.user?.id === lobby.black?.id &&
lobby.white &&
!lobby.white?.connected)) && (
<div className="bg-neutral absolute w-full rounded-t-lg bg-opacity-95 p-2">
{lobby.reason ? (
lobby.reason === "abandoned" ? (
lobby.winner === "draw" ? (
"The game ended in a draw due to abandonment."
) : (
`The game was won by ${lobby.winner} due to abandonment.`
)
) : lobby.winner === "draw" ? (
"The game ended in a draw."
) : (
`The game was won by checkmate (${lobby.winner}).`
)
) : abandonSeconds > 0 ? (
`Your opponent has disconnected. You can claim the win or draw in ${abandonSeconds} second${
abandonSeconds > 1 ? "s" : ""
}.`
) : (
<div className="flex flex-wrap items-center gap-2">
<span>Your opponent has disconnected.</span>
<div className="flex items-center gap-1">
<button
onClick={() => claimAbandoned("win")}
className="btn btn-sm btn-primary"
>
Claim win
</button>
<button onClick={() => claimAbandoned("draw")} className="btn btn-sm btn-ghost">
Draw
</button>
</div>
</div>
)}
</div>
)}
<div className="bg-base-300 flex h-full w-full min-w-[64px] flex-col rounded-lg p-4 shadow-sm"> <div className="bg-base-300 flex h-full w-full min-w-[64px] flex-col rounded-lg p-4 shadow-sm">
<ul <ul
className="mb-4 flex h-full flex-col gap-1 overflow-y-scroll break-words" className="mb-4 flex h-full flex-col gap-1 overflow-y-scroll break-words"

View File

@@ -62,13 +62,19 @@ export function initSocket(
}: { }: {
reason: string; reason: string;
winnerName?: string; winnerName?: string;
winnerSide?: string; winnerSide?: "white" | "black" | "draw";
}) => { }) => {
const m = { const m = {
author: { name: "server" } author: { name: "server" }
} as Message; } as Message;
if (reason === "checkmate") { if (reason === "abandoned") {
if (!winnerSide) {
m.message = `${winnerName} has claimed a draw due to abandonment.`;
} else {
m.message = `${winnerName} (${winnerSide}) has claimed the win due to abandonment.`;
}
} else if (reason === "checkmate") {
m.message = `${winnerName} (${winnerSide}) has won by checkmate.`; m.message = `${winnerName} (${winnerSide}) has won by checkmate.`;
} else { } else {
let message = "The game has ended in a draw"; let message = "The game has ended in a draw";
@@ -81,6 +87,10 @@ export function initSocket(
} }
m.message = message.concat("."); m.message = message.concat(".");
} }
actions.updateLobby({
type: "updateLobby",
payload: { reason, winner: winnerSide || "draw" }
});
actions.addMessage(m); actions.addMessage(m);
} }
); );

View File

@@ -18,11 +18,13 @@ export async function joinLobby(this: Socket, gameCode: string) {
} }
if (game.white && game.white?.id === this.request.session.user.id) { if (game.white && game.white?.id === this.request.session.user.id) {
game.white.connected = true; game.white.connected = true;
game.white.disconnectedOn = undefined;
if (game.white.name !== this.request.session.user.name) { if (game.white.name !== this.request.session.user.name) {
game.white.name = this.request.session.user.name; game.white.name = this.request.session.user.name;
} }
} else if (game.black && game.black?.id === this.request.session.user.id) { } else if (game.black && game.black?.id === this.request.session.user.id) {
game.black.connected = true; game.black.connected = true;
game.black.disconnectedOn = undefined;
if (game.black.name !== this.request.session.user.name) { if (game.black.name !== this.request.session.user.name) {
game.black.name = this.request.session.user.name; game.black.name = this.request.session.user.name;
} }
@@ -50,7 +52,7 @@ export async function joinLobby(this: Socket, gameCode: string) {
export async function leaveLobby(this: Socket, reason?: DisconnectReason, code?: string) { export async function leaveLobby(this: Socket, reason?: DisconnectReason, code?: string) {
if (this.rooms.size >= 3 && !code) { if (this.rooms.size >= 3 && !code) {
console.log(`[WARNING] leaveLobby: room size is ${this.rooms.size}, aborting...`); console.log(`leaveLobby: room size is ${this.rooms.size}, aborting...`);
return; return;
} }
const game = activeGames.find( const game = activeGames.find(
@@ -68,8 +70,10 @@ export async function leaveLobby(this: Socket, reason?: DisconnectReason, code?:
} }
if (game.black && game.black?.id === this.request.session.user.id) { if (game.black && game.black?.id === this.request.session.user.id) {
game.black.connected = false; game.black.connected = false;
game.black.disconnectedOn = Date.now();
} else if (game.white && game.white?.id === this.request.session.user.id) { } else if (game.white && game.white?.id === this.request.session.user.id) {
game.white.connected = false; game.white.connected = false;
game.white.disconnectedOn = Date.now();
} }
// count sockets // count sockets
@@ -94,6 +98,54 @@ export async function leaveLobby(this: Socket, reason?: DisconnectReason, code?:
await this.leave(code || Array.from(this.rooms)[1]); await this.leave(code || Array.from(this.rooms)[1]);
} }
export async function claimAbandoned(this: Socket, type: "win" | "draw") {
const game = activeGames.find((g) => g.code === Array.from(this.rooms)[1]);
if (
!game ||
!game.pgn ||
!game.white ||
!game.black ||
(game.white.id !== this.request.session.user.id &&
game.black.id !== this.request.session.user.id)
) {
console.log(`claimAbandoned: Game not found or user is not a player.`);
return;
}
if (
(game.white &&
game.white.id === this.request.session.user.id &&
(game.black?.connected ||
Date.now() - (game.black?.disconnectedOn as number) < 50000)) ||
(game.black &&
game.black.id === this.request.session.user.id &&
(game.white?.connected || Date.now() - (game.white?.disconnectedOn as number) < 50000))
) {
console.log(
`claimAbandoned: Invalid claim by ${this.request.session.user.name}. Opponent is still connected or disconnected less than 50 seconds ago.`
);
return;
}
game.reason = "abandoned";
if (type === "draw") {
game.winner = "draw";
} else if (game.white && game.white?.id === this.request.session.user.id) {
game.winner = "white";
} else if (game.black && game.black?.id === this.request.session.user.id) {
game.winner = "black";
}
const gameOver = {
reason: game.reason,
winnerName: this.request.session.user.name,
winnerSide: game.winner === "draw" ? undefined : game.winner
};
io.to(game.code as string).emit("gameOver", gameOver);
}
export async function getLatestGame(this: Socket) { export async function getLatestGame(this: Socket) {
const game = activeGames.find((g) => g.code === Array.from(this.rooms)[1]); const game = activeGames.find((g) => g.code === Array.from(this.rooms)[1]);
if (game) this.emit("receivedLatestGame", game); if (game) this.emit("receivedLatestGame", game);
@@ -101,7 +153,7 @@ export async function getLatestGame(this: Socket) {
export async function sendMove(this: Socket, m: { from: string; to: string; promotion?: string }) { export async function sendMove(this: Socket, m: { from: string; to: string; promotion?: string }) {
const game = activeGames.find((g) => g.code === Array.from(this.rooms)[1]); const game = activeGames.find((g) => g.code === Array.from(this.rooms)[1]);
if (!game) return; if (!game || game.reason || game.winner) return;
const chess = new Chess(); const chess = new Chess();
if (game.pgn) { if (game.pgn) {
chess.loadPgn(game.pgn); chess.loadPgn(game.pgn);
@@ -139,6 +191,7 @@ export async function sendMove(this: Socket, m: { from: string; to: string; prom
} else { } else {
game.winner = "draw"; game.winner = "draw";
} }
game.reason = reason;
io.to(game.code as string).emit("gameOver", { reason, winnerName, winnerSide }); io.to(game.code as string).emit("gameOver", { reason, winnerName, winnerSide });
} }
if (newMove) { if (newMove) {
@@ -182,7 +235,7 @@ export async function joinAsPlayer(this: Socket) {
side: "black" side: "black"
}); });
} else { } else {
console.log("[WARNING] attempted to join a game with already 2 players"); console.log("joinAsPlayer: attempted to join a game with already 2 players");
} }
io.to(game.code as string).emit("receivedLatestGame", game); io.to(game.code as string).emit("receivedLatestGame", game);
} }

View File

@@ -6,7 +6,8 @@ import {
getLatestGame, getLatestGame,
sendMove, sendMove,
joinAsPlayer, joinAsPlayer,
chat chat,
claimAbandoned
} from "./game.socket.js"; } from "./game.socket.js";
const socketConnect = (socket: Socket) => { const socketConnect = (socket: Socket) => {
@@ -34,6 +35,7 @@ const socketConnect = (socket: Socket) => {
socket.on("sendMove", sendMove); socket.on("sendMove", sendMove);
socket.on("joinAsPlayer", joinAsPlayer); socket.on("joinAsPlayer", joinAsPlayer);
socket.on("chat", chat); socket.on("chat", chat);
socket.on("claimAbandoned", claimAbandoned);
}; };
export const init = () => { export const init = () => {