feat: add time controls, correspondence games, and tournament mode
**Zeitmodi (Blitz/Rapid):** - 5, 10, 30 Min Zeitkontrolle bei Spielerstellung - Server-seitige Uhren: Zeit wird bei jedem Zug abgezogen - Timeout-Erkennung via claimTimeout Socket-Event - Schachuhr-Anzeige in GamePage (rot bei < 30s) - Turnierspiele erhalten automatisch Zeitkontrolle **Tagespartien (Correspondence):** - Neue DB-Tabelle correspondence_game - REST API: erstellen, beitreten, Zug machen, aufgeben - Seite /correspondence: Liste aktiver Tagespartien - Seite /correspondence/[code]: Spielen mit interaktivem Brett - Einladungslink teilen, Gegner tritt via Link bei **Turniermodus (Round-Robin):** - Neue DB-Tabellen: tournament, tournament_player, tournament_round - Round-Robin Paarungen mit Circle-Methode - Turnier erstellen: /tournament/create - Turnierliste: /tournament - Turnierseite /tournament/[code]: Standings, Runden, Spiele - Automatische Aktivisierung der nächsten Runde - Turnierspiele werden als normale activeGames erstellt - Ergebnisse aktualisieren Punkte automatisch Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
249
client/src/app/correspondence/[code]/page.tsx
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249
client/src/app/correspondence/[code]/page.tsx
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@@ -0,0 +1,249 @@
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"use client";
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import { useSession } from "@/context/session";
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import {
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fetchCorrespondenceGame,
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joinCorrespondenceGame,
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makeCorrespondenceMove,
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resignCorrespondenceGame,
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} from "@/lib/correspondence";
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import type { CorrespondenceGame } from "@michess/types";
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import { Chess } from "chess.js";
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import { useParams } from "next/navigation";
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import { useCallback, useEffect, useState } from "react";
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import { Chessboard } from "react-chessboard";
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import type { Square } from "chess.js";
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import { APP_URL } from "@/config";
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export default function CorrespondenceGamePage() {
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const { user } = useSession();
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const params = useParams();
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const code = params.code as string;
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const [game, setGame] = useState<CorrespondenceGame | null>(null);
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const [chess] = useState(() => new Chess());
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const [fen, setFen] = useState("start");
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const [loading, setLoading] = useState(true);
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const [moveFrom, setMoveFrom] = useState<string | null>(null);
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const [joining, setJoining] = useState(false);
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const [resigning, setResigning] = useState(false);
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const [copied, setCopied] = useState(false);
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const loadGame = useCallback(async () => {
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const g = await fetchCorrespondenceGame(code);
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if (!g) return;
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setGame(g);
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chess.reset();
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if (g.pgn) chess.loadPgn(g.pgn);
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setFen(chess.fen());
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}, [code, chess]);
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useEffect(() => {
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loadGame().then(() => setLoading(false));
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}, [loadGame]);
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const isWhite = game?.white?.id === user?.id;
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const isBlack = game?.black?.id === user?.id;
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const isPlayer = isWhite || isBlack;
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const myTurn = isPlayer && !game?.winner && (
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(chess.turn() === "w" && isWhite) || (chess.turn() === "b" && isBlack)
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);
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async function handleSquareClick(square: Square) {
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if (!myTurn || game?.winner) return;
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if (moveFrom === null) {
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const piece = chess.get(square);
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if (!piece) return;
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const isMyPiece = (chess.turn() === "w" && piece.color === "w") || (chess.turn() === "b" && piece.color === "b");
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if (!isMyPiece) return;
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setMoveFrom(square);
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return;
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}
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if (moveFrom === square) {
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setMoveFrom(null);
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return;
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}
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const updated = await makeCorrespondenceMove(code, moveFrom, square);
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setMoveFrom(null);
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if (updated) {
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setGame(updated);
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chess.reset();
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if (updated.pgn) chess.loadPgn(updated.pgn);
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setFen(chess.fen());
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} else {
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// Try as from-square instead
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const piece = chess.get(square);
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if (piece) setMoveFrom(square);
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}
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}
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function handleDrop(from: Square, to: Square) {
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if (!myTurn || game?.winner) return false;
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makeCorrespondenceMove(code, from, to).then((updated) => {
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if (updated) {
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setGame(updated);
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chess.reset();
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if (updated.pgn) chess.loadPgn(updated.pgn);
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setFen(chess.fen());
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}
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});
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return true;
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}
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async function handleJoin() {
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if (!user?.id) return;
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setJoining(true);
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const updated = await joinCorrespondenceGame(code);
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if (updated) setGame(updated);
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setJoining(false);
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}
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async function handleResign() {
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if (!isPlayer || game?.winner) return;
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setResigning(true);
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const updated = await resignCorrespondenceGame(code);
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if (updated) setGame(updated);
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setResigning(false);
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}
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function copyInvite() {
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navigator.clipboard.writeText(`${APP_URL}/correspondence/${code}`).catch(() => {});
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setCopied(true);
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setTimeout(() => setCopied(false), 3000);
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}
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function getMoveList() {
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const history = chess.history({ verbose: true });
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const pairs: { w: string; b?: string }[] = [];
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for (let i = 0; i < history.length; i += 2) {
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pairs.push({ w: history[i].san, b: history[i + 1]?.san });
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}
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return pairs;
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}
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if (loading) {
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return (
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<div className="flex justify-center py-16">
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<span className="loading loading-spinner loading-lg"></span>
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</div>
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);
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}
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if (!game) {
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return <div className="flex justify-center py-16 text-error">Partie nicht gefunden.</div>;
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}
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const boardOrientation = isBlack ? "black" : "white";
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const winnerName = game.winner === "white" ? game.white?.name : game.winner === "black" ? game.black?.name : null;
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return (
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<div className="flex flex-wrap justify-center gap-6 px-4 py-8">
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<div>
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<Chessboard
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boardWidth={480}
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position={fen}
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boardOrientation={boardOrientation}
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customDarkSquareStyle={{ backgroundColor: "#4b7399" }}
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customLightSquareStyle={{ backgroundColor: "#eae9d2" }}
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isDraggablePiece={({ piece }) =>
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isPlayer && !game.winner &&
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((chess.turn() === "w" && piece.startsWith("w") && isWhite) ||
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(chess.turn() === "b" && piece.startsWith("b") && isBlack))
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}
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onSquareClick={handleSquareClick}
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onPieceDrop={handleDrop}
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customSquareStyles={moveFrom ? { [moveFrom]: { background: "rgba(255,255,0,0.4)" } } : {}}
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/>
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</div>
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<div className="flex flex-col gap-4 max-w-sm w-full">
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{/* Players */}
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<div className="card bg-base-200 shadow-sm">
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<div className="card-body py-3 px-4 gap-1">
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<div className="flex justify-between items-center">
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<span className="font-bold">{game.white?.name ?? "?"}</span>
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<span className="text-xs opacity-60">Weiß</span>
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</div>
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<div className="text-center text-sm opacity-50">vs</div>
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<div className="flex justify-between items-center">
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<span className="font-bold">{game.black?.name ?? "Wartet auf Gegner"}</span>
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<span className="text-xs opacity-60">Schwarz</span>
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</div>
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</div>
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</div>
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{/* Status / winner banner */}
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{game.winner ? (
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<div className="alert alert-success">
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<span>
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{game.winner === "draw"
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? "Remis!"
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: `${winnerName} gewinnt (${game.endReason === "checkmate" ? "Matt" : game.endReason === "resign" ? "Aufgabe" : game.endReason})!`}
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</span>
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</div>
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) : !game.black?.id ? (
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<div className="card bg-base-200 shadow-sm">
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<div className="card-body py-3 px-4 gap-2">
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<p className="text-sm">Warte auf Gegner. Einladungslink:</p>
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<button
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className={"btn btn-sm btn-outline" + (copied ? " btn-success" : "")}
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onClick={copyInvite}
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>
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{copied ? "Kopiert!" : `${APP_URL.replace(/^https?:\/\//, "")}/correspondence/${code}`}
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</button>
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{!isPlayer && user?.id && (
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<button
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className={"btn btn-primary btn-sm" + (joining ? " loading" : "")}
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onClick={handleJoin}
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disabled={joining}
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>
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Beitreten
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</button>
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)}
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</div>
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</div>
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) : (
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<div className="alert alert-info">
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<span>
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{myTurn ? "Du bist dran!" : `${chess.turn() === "w" ? game.white?.name : game.black?.name} ist dran.`}
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</span>
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</div>
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)}
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{/* Move list */}
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<div className="card bg-base-200 shadow-sm">
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<div className="card-body py-3 px-4">
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<h3 className="font-semibold text-sm mb-1">Züge</h3>
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<div className="max-h-48 overflow-y-auto">
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<table className="table table-xs w-full">
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<tbody>
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{getMoveList().map((pair, i) => (
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<tr key={i}>
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<td className="opacity-50 w-6">{i + 1}.</td>
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<td>{pair.w}</td>
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<td>{pair.b ?? ""}</td>
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</tr>
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))}
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</tbody>
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</table>
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</div>
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</div>
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</div>
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{/* Resign button */}
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{isPlayer && !game.winner && game.black?.id && (
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<button
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className={"btn btn-error btn-outline btn-sm" + (resigning ? " loading" : "")}
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onClick={handleResign}
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disabled={resigning}
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>
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Aufgeben
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</button>
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)}
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</div>
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</div>
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);
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}
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118
client/src/app/correspondence/page.tsx
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118
client/src/app/correspondence/page.tsx
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@@ -0,0 +1,118 @@
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"use client";
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import { useSession } from "@/context/session";
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import { createCorrespondenceGame, fetchMyCorrespondenceGames } from "@/lib/correspondence";
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import type { CorrespondenceGame } from "@michess/types";
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import Link from "next/link";
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import { useEffect, useState } from "react";
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export default function CorrespondencePage() {
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const { user } = useSession();
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const [games, setGames] = useState<CorrespondenceGame[]>([]);
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const [loading, setLoading] = useState(true);
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const [creating, setCreating] = useState(false);
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const [daysPerMove, setDaysPerMove] = useState(3);
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useEffect(() => {
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if (!user?.id) return;
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fetchMyCorrespondenceGames().then((g) => {
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setGames(g);
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setLoading(false);
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});
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}, [user?.id]);
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async function handleCreate() {
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if (!user?.id) return;
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setCreating(true);
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const game = await createCorrespondenceGame(daysPerMove);
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if (game) {
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setGames((prev) => [game, ...prev]);
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}
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setCreating(false);
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}
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function getTurnLabel(game: CorrespondenceGame): string {
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if (game.winner) {
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if (game.winner === "draw") return "Remis";
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return `${game.winner === "white" ? game.white?.name : game.black?.name} hat gewonnen`;
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}
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if (!game.black?.id) return "Warte auf Gegner...";
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const chess = new (require("chess.js").Chess)();
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if (game.pgn) chess.loadPgn(game.pgn);
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const turn = chess.turn();
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const turnName = turn === "w" ? game.white?.name : game.black?.name;
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if (turn === "w" && game.white?.id === user?.id) return "Du bist dran";
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if (turn === "b" && game.black?.id === user?.id) return "Du bist dran";
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return `${turnName} ist dran`;
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}
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if (!user?.id) {
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return (
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<div className="flex flex-col items-center py-16 gap-4">
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<p className="text-lg">Bitte einloggen um Tagespartien zu spielen.</p>
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<Link href="/auth/login" className="btn btn-primary">Einloggen</Link>
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</div>
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);
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}
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return (
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<div className="flex flex-col gap-6 w-full max-w-2xl px-4 py-8">
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<div className="flex items-center justify-between">
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<h1 className="text-2xl font-bold">Tagespartien</h1>
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</div>
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<div className="card bg-base-200 shadow">
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<div className="card-body gap-3">
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<h2 className="card-title text-lg">Neue Partie erstellen</h2>
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<div className="flex items-center gap-3">
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<label className="text-sm">Tage pro Zug:</label>
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<select
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className="select select-bordered select-sm"
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value={daysPerMove}
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onChange={(e) => setDaysPerMove(parseInt(e.target.value))}
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>
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<option value={1}>1 Tag</option>
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<option value={2}>2 Tage</option>
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<option value={3}>3 Tage</option>
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<option value={5}>5 Tage</option>
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<option value={7}>7 Tage</option>
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</select>
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<button
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className={"btn btn-primary btn-sm" + (creating ? " loading" : "")}
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onClick={handleCreate}
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disabled={creating}
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>
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Erstellen
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</button>
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</div>
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</div>
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</div>
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{loading ? (
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<div className="flex justify-center py-8">
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<span className="loading loading-spinner loading-lg"></span>
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</div>
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) : games.length === 0 ? (
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<div className="text-center opacity-60 py-8">Keine aktiven Tagespartien.</div>
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) : (
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<div className="flex flex-col gap-3">
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{games.map((game) => (
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<div key={game.code} className="card bg-base-200 shadow-sm">
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<div className="card-body flex-row items-center justify-between py-3 px-4">
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<div>
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<div className="font-semibold">
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{game.white?.name ?? "?"} vs {game.black?.name ?? "Warte auf Gegner"}
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</div>
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<div className="text-sm opacity-70">{getTurnLabel(game)}</div>
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</div>
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<Link href={`/correspondence/${game.code}`} className="btn btn-sm btn-primary">
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Spielen
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</Link>
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</div>
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</div>
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))}
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</div>
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)}
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</div>
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);
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}
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@@ -14,11 +14,11 @@ export default function Home() {
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<div className="flex flex-col gap-8 w-full max-w-5xl px-4 py-8">
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{/* Hauptaktionen */}
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<div className="grid grid-cols-1 md:grid-cols-3 gap-4">
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<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4">
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<div className="card bg-base-200 border-2 border-primary shadow-lg">
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<div className="card-body gap-3">
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<h2 className="card-title text-primary">♟ Spiel erstellen</h2>
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<h2 className="card-title text-primary">Spiel erstellen</h2>
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<p className="text-sm opacity-70">Erstelle eine Partie und teile den Einladungslink mit Freunden</p>
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<div className="mt-2">
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<CreateGame />
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@@ -28,7 +28,7 @@ export default function Home() {
|
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<div className="card bg-base-200 shadow-lg">
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<div className="card-body gap-3">
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<h2 className="card-title">🤖 Gegen KI spielen</h2>
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<h2 className="card-title">Gegen KI spielen</h2>
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<p className="text-sm opacity-70">Fordere Stockfish auf verschiedenen Stufen heraus — von Anfänger bis Meister</p>
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<div className="mt-auto pt-4">
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<Link href="/ai" className="btn btn-secondary w-full">Jetzt spielen</Link>
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@@ -40,7 +40,7 @@ export default function Home() {
|
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<div className="card-body gap-3">
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{isLoggedIn ? (
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<>
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<h2 className="card-title">👥 Freunde</h2>
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<h2 className="card-title">Freunde</h2>
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<p className="text-sm opacity-70">Freunde hinzufügen, verwalten und zu einer Partie einladen</p>
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<div className="mt-auto pt-4">
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<Link href="/friends" className="btn btn-outline w-full">Freunde verwalten</Link>
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@@ -48,7 +48,7 @@ export default function Home() {
|
||||
</>
|
||||
) : (
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<>
|
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<h2 className="card-title">🔗 Einladung annehmen</h2>
|
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<h2 className="card-title">Einladung annehmen</h2>
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<p className="text-sm opacity-70 mb-2">Einladungslink oder Code eingeben um beizutreten</p>
|
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<JoinGame />
|
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</>
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@@ -56,6 +56,26 @@ export default function Home() {
|
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</div>
|
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</div>
|
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|
||||
<div className="card bg-base-200 shadow-lg">
|
||||
<div className="card-body gap-3">
|
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<h2 className="card-title">Tagespartien</h2>
|
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<p className="text-sm opacity-70">Spiele in deinem eigenen Tempo — Züge bis zu 3 Tage Zeit</p>
|
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<div className="mt-auto pt-4">
|
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<Link href="/correspondence" className="btn btn-outline w-full">Tagespartien</Link>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="card bg-base-200 shadow-lg">
|
||||
<div className="card-body gap-3">
|
||||
<h2 className="card-title">Turnier</h2>
|
||||
<p className="text-sm opacity-70">Spiele Round-Robin Turniere gegen mehrere Gegner</p>
|
||||
<div className="mt-auto pt-4">
|
||||
<Link href="/tournament" className="btn btn-outline w-full">Turniere</Link>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
{/* Öffentliche Spiele + Beitreten */}
|
||||
|
||||
211
client/src/app/tournament/[code]/page.tsx
Normal file
211
client/src/app/tournament/[code]/page.tsx
Normal file
@@ -0,0 +1,211 @@
|
||||
"use client";
|
||||
|
||||
import { useSession } from "@/context/session";
|
||||
import { fetchTournament, joinTournament, startTournament } from "@/lib/tournament";
|
||||
import type { Tournament, TournamentRound } from "@michess/types";
|
||||
import Link from "next/link";
|
||||
import { useParams } from "next/navigation";
|
||||
import { useEffect, useRef, useState } from "react";
|
||||
|
||||
export default function TournamentDetailPage() {
|
||||
const { user } = useSession();
|
||||
const params = useParams();
|
||||
const code = params.code as string;
|
||||
|
||||
const [tournament, setTournament] = useState<Tournament | null>(null);
|
||||
const [loading, setLoading] = useState(true);
|
||||
const [actionLoading, setActionLoading] = useState(false);
|
||||
const intervalRef = useRef<ReturnType<typeof setInterval> | null>(null);
|
||||
|
||||
async function load() {
|
||||
const t = await fetchTournament(code);
|
||||
setTournament(t);
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
load().then(() => setLoading(false));
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [code]);
|
||||
|
||||
// Auto-refresh every 10 seconds when active
|
||||
useEffect(() => {
|
||||
if (tournament?.status === "active") {
|
||||
intervalRef.current = setInterval(load, 10000);
|
||||
}
|
||||
return () => {
|
||||
if (intervalRef.current) clearInterval(intervalRef.current);
|
||||
};
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [tournament?.status]);
|
||||
|
||||
async function handleJoin() {
|
||||
if (!user?.id) return;
|
||||
setActionLoading(true);
|
||||
const updated = await joinTournament(code);
|
||||
if (updated) setTournament(updated);
|
||||
setActionLoading(false);
|
||||
}
|
||||
|
||||
async function handleStart() {
|
||||
if (!user?.id) return;
|
||||
setActionLoading(true);
|
||||
const updated = await startTournament(code);
|
||||
if (updated) setTournament(updated);
|
||||
setActionLoading(false);
|
||||
}
|
||||
|
||||
function statusBadge(status: Tournament["status"]) {
|
||||
if (status === "waiting") return <span className="badge badge-warning">Wartet auf Spieler</span>;
|
||||
if (status === "active") return <span className="badge badge-success">Aktiv</span>;
|
||||
return <span className="badge badge-ghost">Beendet</span>;
|
||||
}
|
||||
|
||||
function resultLabel(r: TournamentRound) {
|
||||
if (!r.result) return <span className="opacity-40">–</span>;
|
||||
if (r.result === "draw") return <span className="badge badge-ghost badge-sm">Remis</span>;
|
||||
return (
|
||||
<span className="badge badge-success badge-sm">
|
||||
{r.result === "white" ? r.whiteName : r.blackName}
|
||||
</span>
|
||||
);
|
||||
}
|
||||
|
||||
if (loading) {
|
||||
return (
|
||||
<div className="flex justify-center py-16">
|
||||
<span className="loading loading-spinner loading-lg"></span>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
if (!tournament) {
|
||||
return <div className="flex justify-center py-16 text-error">Turnier nicht gefunden.</div>;
|
||||
}
|
||||
|
||||
const isHost = tournament.hostId === user?.id;
|
||||
const isJoined = tournament.players?.some((p) => p.userId === user?.id);
|
||||
const canStart = isHost && tournament.status === "waiting" && (tournament.players?.length ?? 0) >= 2;
|
||||
|
||||
// Group rounds
|
||||
const rounds: Record<number, TournamentRound[]> = {};
|
||||
for (const r of tournament.rounds ?? []) {
|
||||
if (!rounds[r.round!]) rounds[r.round!] = [];
|
||||
rounds[r.round!].push(r);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="flex flex-col gap-6 w-full max-w-2xl px-4 py-8">
|
||||
{/* Header */}
|
||||
<div className="flex items-start justify-between gap-4 flex-wrap">
|
||||
<div>
|
||||
<h1 className="text-2xl font-bold">{tournament.name}</h1>
|
||||
<div className="flex items-center gap-2 mt-1">
|
||||
{statusBadge(tournament.status)}
|
||||
{tournament.timeControl
|
||||
? <span className="text-sm opacity-60">{tournament.timeControl} Min/Spieler</span>
|
||||
: <span className="text-sm opacity-60">Keine Uhr</span>}
|
||||
{tournament.status === "active" && (
|
||||
<span className="text-sm opacity-60">Runde {tournament.currentRound}/{tournament.totalRounds}</span>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex gap-2">
|
||||
{tournament.status === "waiting" && user?.id && !isJoined && (
|
||||
<button
|
||||
className={"btn btn-secondary btn-sm" + (actionLoading ? " loading" : "")}
|
||||
onClick={handleJoin}
|
||||
disabled={actionLoading}
|
||||
>
|
||||
Beitreten
|
||||
</button>
|
||||
)}
|
||||
{canStart && (
|
||||
<button
|
||||
className={"btn btn-primary btn-sm" + (actionLoading ? " loading" : "")}
|
||||
onClick={handleStart}
|
||||
disabled={actionLoading}
|
||||
>
|
||||
Turnier starten
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Standings */}
|
||||
<div className="card bg-base-200 shadow-sm">
|
||||
<div className="card-body py-3 px-4">
|
||||
<h2 className="font-bold text-lg mb-2">Tabelle</h2>
|
||||
{!tournament.players?.length ? (
|
||||
<p className="text-sm opacity-60">Noch keine Spieler.</p>
|
||||
) : (
|
||||
<table className="table table-sm w-full">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>#</th>
|
||||
<th>Spieler</th>
|
||||
<th className="text-right">Punkte</th>
|
||||
<th className="text-right">Partien</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{tournament.players.map((p, i) => (
|
||||
<tr key={p.userId} className={p.userId === user?.id ? "bg-base-300" : ""}>
|
||||
<td>{i + 1}</td>
|
||||
<td>{p.userName}</td>
|
||||
<td className="text-right font-mono">{p.score}</td>
|
||||
<td className="text-right opacity-60">{p.gamesPlayed}</td>
|
||||
</tr>
|
||||
))}
|
||||
</tbody>
|
||||
</table>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Rounds */}
|
||||
{Object.keys(rounds).length > 0 && (
|
||||
<div className="flex flex-col gap-4">
|
||||
{Object.entries(rounds).map(([roundNum, games]) => (
|
||||
<div key={roundNum} className="card bg-base-200 shadow-sm">
|
||||
<div className="card-body py-3 px-4">
|
||||
<h3 className="font-semibold mb-2">
|
||||
Runde {roundNum}
|
||||
{parseInt(roundNum) === tournament.currentRound && tournament.status === "active" && (
|
||||
<span className="badge badge-success badge-sm ml-2">Aktuell</span>
|
||||
)}
|
||||
</h3>
|
||||
<div className="flex flex-col gap-2">
|
||||
{games.map((g) => {
|
||||
const isMyGame = g.whiteId === user?.id || g.blackId === user?.id;
|
||||
return (
|
||||
<div key={g.id} className="flex items-center justify-between gap-2 text-sm">
|
||||
<span>
|
||||
<span className={g.whiteId === user?.id ? "font-bold" : ""}>{g.whiteName}</span>
|
||||
<span className="opacity-40 mx-2">vs</span>
|
||||
<span className={g.blackId === user?.id ? "font-bold" : ""}>{g.blackName}</span>
|
||||
</span>
|
||||
<div className="flex items-center gap-2">
|
||||
{resultLabel(g)}
|
||||
{isMyGame && g.gameCode && !g.result && (
|
||||
<Link href={`/${g.gameCode}`} className="btn btn-xs btn-primary">
|
||||
Spielen
|
||||
</Link>
|
||||
)}
|
||||
{g.gameCode && g.result && (
|
||||
<Link href={`/${g.gameCode}`} className="btn btn-xs btn-ghost">
|
||||
Ansehen
|
||||
</Link>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
107
client/src/app/tournament/create/page.tsx
Normal file
107
client/src/app/tournament/create/page.tsx
Normal file
@@ -0,0 +1,107 @@
|
||||
"use client";
|
||||
|
||||
import { useSession } from "@/context/session";
|
||||
import { createTournament } from "@/lib/tournament";
|
||||
import { useRouter } from "next/navigation";
|
||||
import type { FormEvent } from "react";
|
||||
import { useState } from "react";
|
||||
|
||||
export default function CreateTournamentPage() {
|
||||
const { user } = useSession();
|
||||
const router = useRouter();
|
||||
const [loading, setLoading] = useState(false);
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
|
||||
async function handleSubmit(e: FormEvent<HTMLFormElement>) {
|
||||
e.preventDefault();
|
||||
if (!user?.id) return;
|
||||
setLoading(true);
|
||||
setError(null);
|
||||
|
||||
const form = e.target as HTMLFormElement;
|
||||
const name = (form.elements.namedItem("name") as HTMLInputElement).value.trim();
|
||||
const timeControlVal = parseInt((form.elements.namedItem("timeControl") as HTMLSelectElement).value);
|
||||
const maxPlayers = parseInt((form.elements.namedItem("maxPlayers") as HTMLSelectElement).value);
|
||||
|
||||
if (!name) {
|
||||
setError("Bitte einen Namen eingeben.");
|
||||
setLoading(false);
|
||||
return;
|
||||
}
|
||||
|
||||
const tournament = await createTournament(name, timeControlVal > 0 ? timeControlVal : undefined, maxPlayers);
|
||||
if (tournament?.code) {
|
||||
router.push(`/tournament/${tournament.code}`);
|
||||
} else {
|
||||
setError("Turnier konnte nicht erstellt werden.");
|
||||
setLoading(false);
|
||||
}
|
||||
}
|
||||
|
||||
if (!user?.id) {
|
||||
return (
|
||||
<div className="flex flex-col items-center py-16 gap-4">
|
||||
<p className="text-lg">Bitte einloggen um ein Turnier zu erstellen.</p>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="flex flex-col gap-6 w-full max-w-md px-4 py-8">
|
||||
<h1 className="text-2xl font-bold">Turnier erstellen</h1>
|
||||
|
||||
<form className="card bg-base-200 shadow" onSubmit={handleSubmit}>
|
||||
<div className="card-body gap-4">
|
||||
<div className="form-control">
|
||||
<label className="label">
|
||||
<span className="label-text">Name</span>
|
||||
</label>
|
||||
<input
|
||||
type="text"
|
||||
name="name"
|
||||
className="input input-bordered"
|
||||
placeholder="z.B. MiChess Open 2026"
|
||||
maxLength={128}
|
||||
required
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div className="form-control">
|
||||
<label className="label">
|
||||
<span className="label-text">Bedenkzeit</span>
|
||||
</label>
|
||||
<select name="timeControl" className="select select-bordered">
|
||||
<option value="0">Keine Uhr</option>
|
||||
<option value="5">5 Min (Blitz)</option>
|
||||
<option value="10">10 Min (Blitz)</option>
|
||||
<option value="30">30 Min (Rapid)</option>
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div className="form-control">
|
||||
<label className="label">
|
||||
<span className="label-text">Max. Spieler</span>
|
||||
</label>
|
||||
<select name="maxPlayers" className="select select-bordered" defaultValue="8">
|
||||
<option value="4">4</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8">8</option>
|
||||
<option value="12">12</option>
|
||||
<option value="16">16</option>
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{error && <div className="alert alert-error text-sm">{error}</div>}
|
||||
|
||||
<button
|
||||
type="submit"
|
||||
className={"btn btn-primary" + (loading ? " loading" : "")}
|
||||
disabled={loading}
|
||||
>
|
||||
Erstellen
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
97
client/src/app/tournament/page.tsx
Normal file
97
client/src/app/tournament/page.tsx
Normal file
@@ -0,0 +1,97 @@
|
||||
"use client";
|
||||
|
||||
import { useSession } from "@/context/session";
|
||||
import { fetchTournaments, joinTournament } from "@/lib/tournament";
|
||||
import type { Tournament } from "@michess/types";
|
||||
import Link from "next/link";
|
||||
import { useEffect, useState } from "react";
|
||||
|
||||
export default function TournamentPage() {
|
||||
const { user } = useSession();
|
||||
const [tournaments, setTournaments] = useState<Tournament[]>([]);
|
||||
const [loading, setLoading] = useState(true);
|
||||
const [joiningCode, setJoiningCode] = useState<string | null>(null);
|
||||
|
||||
useEffect(() => {
|
||||
fetchTournaments().then((t) => {
|
||||
setTournaments(t);
|
||||
setLoading(false);
|
||||
});
|
||||
}, []);
|
||||
|
||||
async function handleJoin(code: string) {
|
||||
if (!user?.id) return;
|
||||
setJoiningCode(code);
|
||||
const updated = await joinTournament(code);
|
||||
if (updated) {
|
||||
setTournaments((prev) => prev.map((t) => (t.code === code ? updated : t)));
|
||||
}
|
||||
setJoiningCode(null);
|
||||
}
|
||||
|
||||
function statusBadge(status: Tournament["status"]) {
|
||||
if (status === "waiting") return <span className="badge badge-warning badge-sm">Wartet</span>;
|
||||
if (status === "active") return <span className="badge badge-success badge-sm">Aktiv</span>;
|
||||
return <span className="badge badge-ghost badge-sm">Beendet</span>;
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="flex flex-col gap-6 w-full max-w-2xl px-4 py-8">
|
||||
<div className="flex items-center justify-between">
|
||||
<h1 className="text-2xl font-bold">Turniere</h1>
|
||||
{user?.id && (
|
||||
<Link href="/tournament/create" className="btn btn-primary btn-sm">
|
||||
Turnier erstellen
|
||||
</Link>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{loading ? (
|
||||
<div className="flex justify-center py-8">
|
||||
<span className="loading loading-spinner loading-lg"></span>
|
||||
</div>
|
||||
) : tournaments.length === 0 ? (
|
||||
<div className="text-center opacity-60 py-8">Keine aktiven Turniere.</div>
|
||||
) : (
|
||||
<div className="flex flex-col gap-3">
|
||||
{tournaments.map((t) => {
|
||||
const isJoined = t.players?.some((p) => p.userId === user?.id);
|
||||
return (
|
||||
<div key={t.code} className="card bg-base-200 shadow-sm">
|
||||
<div className="card-body py-3 px-4">
|
||||
<div className="flex items-center justify-between gap-2">
|
||||
<div className="flex flex-col gap-1">
|
||||
<div className="flex items-center gap-2">
|
||||
<span className="font-bold">{t.name}</span>
|
||||
{statusBadge(t.status)}
|
||||
</div>
|
||||
<div className="text-xs opacity-60">
|
||||
{t.players?.length ?? 0}/{t.maxPlayers} Spieler
|
||||
{t.timeControl ? ` · ${t.timeControl} Min` : " · Keine Uhr"}
|
||||
{t.status === "active" ? ` · Runde ${t.currentRound}/${t.totalRounds}` : ""}
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex gap-2">
|
||||
{t.status === "waiting" && user?.id && !isJoined && (
|
||||
<button
|
||||
className={"btn btn-sm btn-secondary" + (joiningCode === t.code ? " loading" : "")}
|
||||
onClick={() => handleJoin(t.code!)}
|
||||
disabled={joiningCode === t.code}
|
||||
>
|
||||
Beitreten
|
||||
</button>
|
||||
)}
|
||||
<Link href={`/tournament/${t.code}`} className="btn btn-sm btn-outline">
|
||||
Details
|
||||
</Link>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -54,6 +54,11 @@ export default function GamePage({ initialLobby }: { initialLobby: Game }) {
|
||||
const [navFen, setNavFen] = useState<string | null>(null);
|
||||
const [navIndex, setNavIndex] = useState<number | null>(null);
|
||||
|
||||
const [clockWhite, setClockWhite] = useState<number | null>(null);
|
||||
const [clockBlack, setClockBlack] = useState<number | null>(null);
|
||||
const clockRef = useRef<{ whiteTimeMs: number; blackTimeMs: number; clientLastMoveAt: number } | null>(null);
|
||||
const lobbyRef = useRef(lobby);
|
||||
|
||||
const [playBtnLoading, setPlayBtnLoading] = useState(false);
|
||||
const [copiedLink, setCopiedLink] = useState(false);
|
||||
const [chatMessages, setChatMessages] = useState<Message[]>([
|
||||
@@ -65,6 +70,30 @@ export default function GamePage({ initialLobby }: { initialLobby: Game }) {
|
||||
const chatListRef = useRef<HTMLUListElement>(null);
|
||||
const moveListRef = useRef<HTMLDivElement>(null);
|
||||
|
||||
// Keep lobbyRef in sync so clock interval can read latest lobby without re-registering
|
||||
useEffect(() => { lobbyRef.current = lobby; }, [lobby]);
|
||||
|
||||
// Clock interval — only active when timeControl is set
|
||||
useEffect(() => {
|
||||
if (!initialLobby.timeControl) return;
|
||||
const interval = setInterval(() => {
|
||||
if (!clockRef.current) return;
|
||||
const l = lobbyRef.current;
|
||||
if (l.endReason || l.winner) return;
|
||||
const elapsed = Date.now() - clockRef.current.clientLastMoveAt;
|
||||
const turn = l.actualGame.turn();
|
||||
const white = turn === "w" ? Math.max(0, clockRef.current.whiteTimeMs - elapsed) : clockRef.current.whiteTimeMs;
|
||||
const black = turn === "b" ? Math.max(0, clockRef.current.blackTimeMs - elapsed) : clockRef.current.blackTimeMs;
|
||||
setClockWhite(white);
|
||||
setClockBlack(black);
|
||||
if ((turn === "w" && white <= 0) || (turn === "b" && black <= 0)) {
|
||||
socket.emit("claimTimeout");
|
||||
}
|
||||
}, 100);
|
||||
return () => clearInterval(interval);
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [initialLobby.timeControl]);
|
||||
|
||||
const [abandonSeconds, setAbandonSeconds] = useState(60);
|
||||
useEffect(() => {
|
||||
if (
|
||||
@@ -114,7 +143,14 @@ export default function GamePage({ initialLobby }: { initialLobby: Game }) {
|
||||
updateCustomSquares,
|
||||
makeMove,
|
||||
setNavFen,
|
||||
setNavIndex
|
||||
setNavIndex,
|
||||
onClockUpdate: ({ whiteTimeMs, blackTimeMs, lastMoveAt }) => {
|
||||
clockRef.current = { whiteTimeMs, blackTimeMs, clientLastMoveAt: Date.now() };
|
||||
setClockWhite(whiteTimeMs);
|
||||
setClockBlack(blackTimeMs);
|
||||
// suppress unused-warning on lastMoveAt — stored via clientLastMoveAt above
|
||||
void lastMoveAt;
|
||||
}
|
||||
});
|
||||
|
||||
return () => {
|
||||
@@ -503,6 +539,12 @@ export default function GamePage({ initialLobby }: { initialLobby: Game }) {
|
||||
};
|
||||
}
|
||||
|
||||
function formatClock(ms: number | null): string {
|
||||
if (ms === null) return "--:--";
|
||||
const s = Math.max(0, Math.ceil(ms / 1000));
|
||||
return `${Math.floor(s / 60)}:${String(s % 60).padStart(2, "0")}`;
|
||||
}
|
||||
|
||||
function claimAbandoned(type: "win" | "draw") {
|
||||
if (
|
||||
lobby.side === "s" ||
|
||||
@@ -568,6 +610,29 @@ export default function GamePage({ initialLobby }: { initialLobby: Game }) {
|
||||
{getPlayerHtml("bottom")}
|
||||
</div>
|
||||
|
||||
{initialLobby.timeControl && (
|
||||
<div className="flex flex-col items-end justify-between gap-1 pl-2">
|
||||
{/* Top clock = opponent */}
|
||||
<div className={
|
||||
"font-mono text-lg font-bold px-2 py-1 rounded " +
|
||||
(lobby.side === "b"
|
||||
? (clockWhite !== null && clockWhite < 30000 ? "bg-error text-error-content" : "bg-base-300")
|
||||
: (clockBlack !== null && clockBlack < 30000 ? "bg-error text-error-content" : "bg-base-300"))
|
||||
}>
|
||||
{lobby.side === "b" ? formatClock(clockWhite) : formatClock(clockBlack)}
|
||||
</div>
|
||||
{/* Bottom clock = self */}
|
||||
<div className={
|
||||
"font-mono text-lg font-bold px-2 py-1 rounded " +
|
||||
(lobby.side === "b"
|
||||
? (clockBlack !== null && clockBlack < 30000 ? "bg-error text-error-content" : "bg-base-300")
|
||||
: (clockWhite !== null && clockWhite < 30000 ? "bg-error text-error-content" : "bg-base-300"))
|
||||
}>
|
||||
{lobby.side === "b" ? formatClock(clockBlack) : formatClock(clockWhite)}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div className="flex flex-1 flex-col gap-1">
|
||||
<div className="mb-2 flex w-full flex-col items-end gap-1">
|
||||
{lobby.endReason ? "Archived link:" : "Invite friends:"}
|
||||
|
||||
@@ -16,6 +16,7 @@ export function initSocket(
|
||||
makeMove: Function;
|
||||
setNavFen: Dispatch<SetStateAction<string | null>>;
|
||||
setNavIndex: Dispatch<SetStateAction<number | null>>;
|
||||
onClockUpdate?: (data: { whiteTimeMs: number; blackTimeMs: number; lastMoveAt: number }) => void;
|
||||
}
|
||||
) {
|
||||
socket.on("connect", () => {
|
||||
@@ -34,6 +35,18 @@ export function initSocket(
|
||||
actions.updateLobby({ type: "updateLobby", payload: latestGame });
|
||||
|
||||
syncSide(user, latestGame, lobby, actions);
|
||||
|
||||
if (latestGame.whiteTimeMs !== undefined && latestGame.lastMoveAt && actions.onClockUpdate) {
|
||||
actions.onClockUpdate({
|
||||
whiteTimeMs: latestGame.whiteTimeMs,
|
||||
blackTimeMs: latestGame.blackTimeMs ?? 0,
|
||||
lastMoveAt: latestGame.lastMoveAt
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
socket.on("clockUpdate", (data: { whiteTimeMs: number; blackTimeMs: number; lastMoveAt: number }) => {
|
||||
actions.onClockUpdate?.(data);
|
||||
});
|
||||
|
||||
socket.on("receivedMove", (m: { from: string; to: string; promotion?: string }) => {
|
||||
@@ -75,6 +88,8 @@ export function initSocket(
|
||||
}
|
||||
} else if (reason === "checkmate") {
|
||||
m.message = `${winnerName} (${winnerSide}) has won by checkmate.`;
|
||||
} else if (reason === "timeout") {
|
||||
m.message = `Zeit abgelaufen! ${winnerSide === "white" ? "Weiß" : "Schwarz"} gewinnt.`;
|
||||
} else {
|
||||
let message = "The game has ended in a draw";
|
||||
if (reason === "repetition") {
|
||||
|
||||
@@ -19,10 +19,11 @@ export default function CreateGame() {
|
||||
|
||||
const target = e.target as HTMLFormElement;
|
||||
const unlisted = target.elements.namedItem("createUnlisted") as HTMLInputElement;
|
||||
const startingSide = (target.elements.namedItem("createStartingSide") as HTMLSelectElement)
|
||||
.value;
|
||||
const startingSide = (target.elements.namedItem("createStartingSide") as HTMLSelectElement).value;
|
||||
const timeControlVal = parseInt((target.elements.namedItem("createTimeControl") as HTMLSelectElement).value);
|
||||
const timeControl = timeControlVal > 0 ? timeControlVal : undefined;
|
||||
|
||||
const game = await createGame(startingSide, unlisted.checked);
|
||||
const game = await createGame(startingSide, unlisted.checked, timeControl);
|
||||
|
||||
if (game) {
|
||||
router.push(`/${game.code}`);
|
||||
@@ -38,6 +39,16 @@ export default function CreateGame() {
|
||||
<span className="label-text text-sm">Nur per Einladung</span>
|
||||
<input type="checkbox" className="checkbox checkbox-primary checkbox-sm" name="createUnlisted" id="createUnlisted" />
|
||||
</label>
|
||||
<select
|
||||
className="select select-bordered select-sm w-full"
|
||||
name="createTimeControl"
|
||||
id="createTimeControl"
|
||||
>
|
||||
<option value="0">Keine Uhr</option>
|
||||
<option value="5">5 Min (Blitz)</option>
|
||||
<option value="10">10 Min (Blitz)</option>
|
||||
<option value="30">30 Min (Rapid)</option>
|
||||
</select>
|
||||
<div className="flex gap-2">
|
||||
<select
|
||||
className="select select-bordered select-sm flex-1"
|
||||
|
||||
46
client/src/lib/correspondence.ts
Normal file
46
client/src/lib/correspondence.ts
Normal file
@@ -0,0 +1,46 @@
|
||||
import { API_URL } from "@/config";
|
||||
import type { CorrespondenceGame } from "@michess/types";
|
||||
|
||||
export const fetchMyCorrespondenceGames = async (): Promise<CorrespondenceGame[]> => {
|
||||
const res = await fetch(`${API_URL}/v1/correspondence`, { credentials: "include" });
|
||||
if (!res.ok) return [];
|
||||
return res.json();
|
||||
};
|
||||
|
||||
export const fetchCorrespondenceGame = async (code: string): Promise<CorrespondenceGame | null> => {
|
||||
const res = await fetch(`${API_URL}/v1/correspondence/${code}`, { credentials: "include" });
|
||||
if (!res.ok) return null;
|
||||
return res.json();
|
||||
};
|
||||
|
||||
export const joinCorrespondenceGame = async (code: string): Promise<CorrespondenceGame | null> => {
|
||||
const res = await fetch(`${API_URL}/v1/correspondence/${code}/join`, { method: "POST", credentials: "include" });
|
||||
if (!res.ok) return null;
|
||||
return res.json();
|
||||
};
|
||||
|
||||
export const makeCorrespondenceMove = async (code: string, from: string, to: string, promotion?: string): Promise<CorrespondenceGame | null> => {
|
||||
const res = await fetch(`${API_URL}/v1/correspondence/${code}/move`, {
|
||||
method: "POST", credentials: "include",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify({ from, to, promotion })
|
||||
});
|
||||
if (!res.ok) return null;
|
||||
return res.json();
|
||||
};
|
||||
|
||||
export const resignCorrespondenceGame = async (code: string): Promise<CorrespondenceGame | null> => {
|
||||
const res = await fetch(`${API_URL}/v1/correspondence/${code}/resign`, { method: "POST", credentials: "include" });
|
||||
if (!res.ok) return null;
|
||||
return res.json();
|
||||
};
|
||||
|
||||
export const createCorrespondenceGame = async (daysPerMove = 3): Promise<CorrespondenceGame | null> => {
|
||||
const res = await fetch(`${API_URL}/v1/correspondence`, {
|
||||
method: "POST", credentials: "include",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify({ daysPerMove })
|
||||
});
|
||||
if (!res.ok) return null;
|
||||
return res.json();
|
||||
};
|
||||
@@ -1,7 +1,7 @@
|
||||
import { API_URL } from "@/config";
|
||||
import type { Game } from "@michess/types";
|
||||
|
||||
export const createGame = async (side: string, unlisted: boolean) => {
|
||||
export const createGame = async (side: string, unlisted: boolean, timeControl?: number) => {
|
||||
try {
|
||||
const res = await fetch(`${API_URL}/v1/games`, {
|
||||
method: "POST",
|
||||
@@ -9,7 +9,7 @@ export const createGame = async (side: string, unlisted: boolean) => {
|
||||
headers: {
|
||||
"Content-Type": "application/json"
|
||||
},
|
||||
body: JSON.stringify({ side, unlisted }),
|
||||
body: JSON.stringify({ side, unlisted, timeControl: timeControl || null }),
|
||||
cache: "no-store"
|
||||
});
|
||||
|
||||
|
||||
36
client/src/lib/tournament.ts
Normal file
36
client/src/lib/tournament.ts
Normal file
@@ -0,0 +1,36 @@
|
||||
import { API_URL } from "@/config";
|
||||
import type { Tournament } from "@michess/types";
|
||||
|
||||
export const fetchTournaments = async (): Promise<Tournament[]> => {
|
||||
const res = await fetch(`${API_URL}/v1/tournaments`, { cache: "no-store" });
|
||||
if (!res.ok) return [];
|
||||
return res.json();
|
||||
};
|
||||
|
||||
export const fetchTournament = async (code: string): Promise<Tournament | null> => {
|
||||
const res = await fetch(`${API_URL}/v1/tournaments/${code}`, { cache: "no-store" });
|
||||
if (!res.ok) return null;
|
||||
return res.json();
|
||||
};
|
||||
|
||||
export const createTournament = async (name: string, timeControl?: number, maxPlayers?: number): Promise<Tournament | null> => {
|
||||
const res = await fetch(`${API_URL}/v1/tournaments`, {
|
||||
method: "POST", credentials: "include",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify({ name, timeControl, maxPlayers })
|
||||
});
|
||||
if (!res.ok) return null;
|
||||
return res.json();
|
||||
};
|
||||
|
||||
export const joinTournament = async (code: string): Promise<Tournament | null> => {
|
||||
const res = await fetch(`${API_URL}/v1/tournaments/${code}/join`, { method: "POST", credentials: "include" });
|
||||
if (!res.ok) return null;
|
||||
return res.json();
|
||||
};
|
||||
|
||||
export const startTournament = async (code: string): Promise<Tournament | null> => {
|
||||
const res = await fetch(`${API_URL}/v1/tournaments/${code}/start`, { method: "POST", credentials: "include" });
|
||||
if (!res.ok) return null;
|
||||
return res.json();
|
||||
};
|
||||
Reference in New Issue
Block a user