fix: use child_process to spawn stockfish via stdin/stdout
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@@ -1,9 +1,12 @@
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import { spawn, ChildProcess } from "child_process";
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import { createRequire } from "module";
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export interface StockfishLevel {
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level: number;
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name: string;
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skillLevel: number;
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depth: number;
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moveTime: number; // ms
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moveTime: number;
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}
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export const AI_LEVELS: StockfishLevel[] = [
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@@ -15,17 +18,12 @@ export const AI_LEVELS: StockfishLevel[] = [
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{ level: 6, name: "Meister", skillLevel: 20, depth: 20, moveTime: 3000 },
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];
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type SFEngine = {
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postMessage: (cmd: string) => void;
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onmessage: ((line: string | { data: string }) => void) | null;
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terminate?: () => void;
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};
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export class StockfishEngine {
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private engine: SFEngine | null = null;
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private process: ChildProcess | null = null;
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private ready = false;
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private resolvers: Array<(move: string) => void> = [];
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private initPromise: Promise<void>;
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private buffer = "";
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constructor() {
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this.initPromise = this.init();
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@@ -33,37 +31,45 @@ export class StockfishEngine {
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private async init() {
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try {
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// Dynamic import of the stockfish npm package
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const { default: Stockfish } = await import("stockfish") as { default: () => SFEngine };
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this.engine = Stockfish();
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const require = createRequire(import.meta.url);
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const sfPath: string = require.resolve("stockfish");
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this.process = spawn(process.execPath, [sfPath], {
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stdio: ["pipe", "pipe", "pipe"],
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});
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await new Promise<void>((resolve) => {
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let uciOk = false;
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let readyOk = false;
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this.engine!.onmessage = (event: string | { data: string }) => {
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const line = typeof event === "string" ? event : event.data;
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this.process!.stdout!.on("data", (data: Buffer) => {
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this.buffer += data.toString();
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const lines = this.buffer.split("\n");
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this.buffer = lines.pop() ?? "";
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if (line === "uciok") {
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uciOk = true;
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this.engine!.postMessage("isready");
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for (const line of lines) {
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const msg = line.trim();
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if (msg === "uciok") {
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this.process!.stdin!.write("isready\n");
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}
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if (msg === "readyok") {
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readyOk = true;
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this.ready = true;
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resolve();
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}
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if (msg.startsWith("bestmove ")) {
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const move = msg.split(" ")[1];
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const resolver = this.resolvers.shift();
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if (resolver) resolver(move === "(none)" ? "" : move);
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}
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}
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if (line === "readyok") {
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readyOk = true;
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this.ready = true;
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resolve();
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}
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if (line.startsWith("bestmove ")) {
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const parts = line.split(" ");
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const move = parts[1];
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const resolver = this.resolvers.shift();
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if (resolver) resolver(move === "(none)" ? "" : move);
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}
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};
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});
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this.engine!.postMessage("uci");
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this.process!.stderr!.on("data", (data: Buffer) => {
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console.error("Stockfish stderr:", data.toString());
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});
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this.process!.stdin!.write("uci\n");
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// Timeout after 5s if engine doesn't respond
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setTimeout(() => {
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if (!readyOk) {
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console.warn("Stockfish init timeout");
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@@ -72,7 +78,7 @@ export class StockfishEngine {
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}, 5000);
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});
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console.log("Stockfish engine ready");
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if (this.ready) console.log("Stockfish engine ready");
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} catch (err) {
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console.error("Failed to initialize Stockfish:", err);
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}
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@@ -81,7 +87,7 @@ export class StockfishEngine {
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async getBestMove(fen: string, level: StockfishLevel): Promise<string> {
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await this.initPromise;
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if (!this.engine || !this.ready) {
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if (!this.process || !this.ready) {
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console.warn("Stockfish not ready");
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return "";
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}
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@@ -89,12 +95,11 @@ export class StockfishEngine {
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return new Promise((resolve) => {
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this.resolvers.push(resolve);
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this.engine!.postMessage("ucinewgame");
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this.engine!.postMessage(`setoption name Skill Level value ${level.skillLevel}`);
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this.engine!.postMessage(`position fen ${fen}`);
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this.engine!.postMessage(`go depth ${level.depth} movetime ${level.moveTime}`);
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this.process!.stdin!.write("ucinewgame\n");
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this.process!.stdin!.write(`setoption name Skill Level value ${level.skillLevel}\n`);
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this.process!.stdin!.write(`position fen ${fen}\n`);
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this.process!.stdin!.write(`go depth ${level.depth} movetime ${level.moveTime}\n`);
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// Safety timeout
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setTimeout(() => {
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const idx = this.resolvers.indexOf(resolve);
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if (idx !== -1) {
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@@ -106,12 +111,11 @@ export class StockfishEngine {
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}
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destroy() {
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this.engine?.terminate?.();
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this.engine = null;
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this.process?.kill();
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this.process = null;
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}
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}
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// Singleton
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let engineInstance: StockfishEngine | null = null;
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export const getEngine = (): StockfishEngine => {
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