fix: use child_process to spawn stockfish via stdin/stdout

This commit is contained in:
Michess
2026-04-13 13:33:26 +02:00
parent 6d677348d3
commit 6b676d3015

View File

@@ -1,9 +1,12 @@
import { spawn, ChildProcess } from "child_process";
import { createRequire } from "module";
export interface StockfishLevel {
level: number;
name: string;
skillLevel: number;
depth: number;
moveTime: number; // ms
moveTime: number;
}
export const AI_LEVELS: StockfishLevel[] = [
@@ -15,17 +18,12 @@ export const AI_LEVELS: StockfishLevel[] = [
{ level: 6, name: "Meister", skillLevel: 20, depth: 20, moveTime: 3000 },
];
type SFEngine = {
postMessage: (cmd: string) => void;
onmessage: ((line: string | { data: string }) => void) | null;
terminate?: () => void;
};
export class StockfishEngine {
private engine: SFEngine | null = null;
private process: ChildProcess | null = null;
private ready = false;
private resolvers: Array<(move: string) => void> = [];
private initPromise: Promise<void>;
private buffer = "";
constructor() {
this.initPromise = this.init();
@@ -33,37 +31,45 @@ export class StockfishEngine {
private async init() {
try {
// Dynamic import of the stockfish npm package
const { default: Stockfish } = await import("stockfish") as { default: () => SFEngine };
this.engine = Stockfish();
const require = createRequire(import.meta.url);
const sfPath: string = require.resolve("stockfish");
this.process = spawn(process.execPath, [sfPath], {
stdio: ["pipe", "pipe", "pipe"],
});
await new Promise<void>((resolve) => {
let uciOk = false;
let readyOk = false;
this.engine!.onmessage = (event: string | { data: string }) => {
const line = typeof event === "string" ? event : event.data;
this.process!.stdout!.on("data", (data: Buffer) => {
this.buffer += data.toString();
const lines = this.buffer.split("\n");
this.buffer = lines.pop() ?? "";
if (line === "uciok") {
uciOk = true;
this.engine!.postMessage("isready");
for (const line of lines) {
const msg = line.trim();
if (msg === "uciok") {
this.process!.stdin!.write("isready\n");
}
if (msg === "readyok") {
readyOk = true;
this.ready = true;
resolve();
}
if (msg.startsWith("bestmove ")) {
const move = msg.split(" ")[1];
const resolver = this.resolvers.shift();
if (resolver) resolver(move === "(none)" ? "" : move);
}
}
if (line === "readyok") {
readyOk = true;
this.ready = true;
resolve();
}
if (line.startsWith("bestmove ")) {
const parts = line.split(" ");
const move = parts[1];
const resolver = this.resolvers.shift();
if (resolver) resolver(move === "(none)" ? "" : move);
}
};
});
this.engine!.postMessage("uci");
this.process!.stderr!.on("data", (data: Buffer) => {
console.error("Stockfish stderr:", data.toString());
});
this.process!.stdin!.write("uci\n");
// Timeout after 5s if engine doesn't respond
setTimeout(() => {
if (!readyOk) {
console.warn("Stockfish init timeout");
@@ -72,7 +78,7 @@ export class StockfishEngine {
}, 5000);
});
console.log("Stockfish engine ready");
if (this.ready) console.log("Stockfish engine ready");
} catch (err) {
console.error("Failed to initialize Stockfish:", err);
}
@@ -81,7 +87,7 @@ export class StockfishEngine {
async getBestMove(fen: string, level: StockfishLevel): Promise<string> {
await this.initPromise;
if (!this.engine || !this.ready) {
if (!this.process || !this.ready) {
console.warn("Stockfish not ready");
return "";
}
@@ -89,12 +95,11 @@ export class StockfishEngine {
return new Promise((resolve) => {
this.resolvers.push(resolve);
this.engine!.postMessage("ucinewgame");
this.engine!.postMessage(`setoption name Skill Level value ${level.skillLevel}`);
this.engine!.postMessage(`position fen ${fen}`);
this.engine!.postMessage(`go depth ${level.depth} movetime ${level.moveTime}`);
this.process!.stdin!.write("ucinewgame\n");
this.process!.stdin!.write(`setoption name Skill Level value ${level.skillLevel}\n`);
this.process!.stdin!.write(`position fen ${fen}\n`);
this.process!.stdin!.write(`go depth ${level.depth} movetime ${level.moveTime}\n`);
// Safety timeout
setTimeout(() => {
const idx = this.resolvers.indexOf(resolve);
if (idx !== -1) {
@@ -106,12 +111,11 @@ export class StockfishEngine {
}
destroy() {
this.engine?.terminate?.();
this.engine = null;
this.process?.kill();
this.process = null;
}
}
// Singleton
let engineInstance: StockfishEngine | null = null;
export const getEngine = (): StockfishEngine => {