count game history stats for users

This commit is contained in:
Nathaniel Tampus
2023-04-02 18:24:21 +08:00
parent 92dfc0c778
commit 577cba6ff4
6 changed files with 94 additions and 26 deletions

View File

@@ -119,6 +119,10 @@ export const registerUser = async (req: Request, res: Response) => {
throw new Error("Failed to create user");
}
const publicUser = {
id: newUser.id,
name: newUser.name
};
if (req.session.user?.id && typeof req.session.user.id === "string") {
const game = activeGames.find(
(g) =>
@@ -128,17 +132,17 @@ export const registerUser = async (req: Request, res: Response) => {
);
if (game) {
if (game.host?.id === req.session.user.id) {
game.host = newUser;
game.host = publicUser;
}
if (game.white && game.white?.id === req.session.user.id) {
game.white = newUser;
game.white = publicUser;
} else if (game.black && game.black?.id === req.session.user.id) {
game.black = newUser;
game.black = publicUser;
} else {
const observer = game.observers?.find((o) => o.id === req.session.user.id);
if (observer) {
observer.id = newUser.id;
observer.name = newUser.name;
observer.id = publicUser.id;
observer.name = publicUser.name;
}
}
io.to(game.code as string).emit("receivedLatestGame", game);
@@ -180,10 +184,9 @@ export const loginUser = async (req: Request, res: Response) => {
return;
}
const newUser = {
const publicUser = {
id: users[0].id,
name: users[0].name,
email: users[0].email
name: users[0].name
};
if (req.session.user?.id && typeof req.session.user.id === "string") {
@@ -195,17 +198,17 @@ export const loginUser = async (req: Request, res: Response) => {
);
if (game) {
if (game.host?.id === req.session.user.id) {
game.host = newUser;
game.host = publicUser;
}
if (game.white && game.white?.id === req.session.user.id) {
game.white = newUser;
game.white = publicUser;
} else if (game.black && game.black?.id === req.session.user.id) {
game.black = newUser;
game.black = publicUser;
} else {
const observer = game.observers?.find((o) => o.id === req.session.user.id);
if (observer) {
observer.id = newUser.id;
observer.name = newUser.name;
observer.id = publicUser.id;
observer.name = publicUser.name;
}
}
io.to(game.code as string).emit("receivedLatestGame", game);
@@ -214,7 +217,11 @@ export const loginUser = async (req: Request, res: Response) => {
req.session.user = {
id: users[0].id,
name: users[0].name
name: users[0].name,
email: users[0].email,
wins: users[0].wins,
losses: users[0].losses,
draws: users[0].draws
};
req.session.save(() => {
res.status(200).json(req.session.user);
@@ -263,6 +270,35 @@ export const updateUser = async (req: Request, res: Response) => {
throw new Error("Failed to update user");
}
const publicUser = {
id: updatedUser.id,
name: updatedUser.name
};
const game = activeGames.find(
(g) =>
g.white?.id === req.session.user.id ||
g.black?.id === req.session.user.id ||
g.observers?.find((o) => o.id === req.session.user.id)
);
if (game) {
if (game.host?.id === req.session.user.id) {
game.host = publicUser;
}
if (game.white && game.white?.id === req.session.user.id) {
game.white = publicUser;
} else if (game.black && game.black?.id === req.session.user.id) {
game.black = publicUser;
} else {
const observer = game.observers?.find((o) => o.id === req.session.user.id);
if (observer) {
observer.id = publicUser.id;
observer.name = publicUser.name;
}
}
io.to(game.code as string).emit("receivedLatestGame", game);
}
req.session.user = updatedUser;
req.session.save(() => {
res.status(200).json(req.session.user);

View File

@@ -8,6 +8,9 @@ export const INIT_TABLES = /* sql */ `
name VARCHAR(128) UNIQUE NOT NULL,
email VARCHAR(128),
password TEXT,
wins INTEGER DEFAULT 0,
losses INTEGER DEFAULT 0,
draws INTEGER DEFAULT 0,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
);
CREATE TABLE IF NOT EXISTS "game" (

View File

@@ -5,7 +5,7 @@ export const activeGames: Array<Game> = [];
// todo: join user and game relationship
export const create = async (game: Game) => {
export const save = async (game: Game) => {
try {
const white: User = {};
const black: User = {};
@@ -31,6 +31,28 @@ export const create = async (game: Game) => {
black.name || null
]
);
if (black.id || white.id) {
// draws
if (game.winner === "draw") {
if (white.id) {
await db.query(`UPDATE "user" SET draws = draws + 1 WHERE id = $1`, [white.id]);
}
if (black.id) {
await db.query(`UPDATE "user" SET draws = draws + 1 WHERE id = $1`, [black.id]);
}
} else {
const winner = game.winner === "white" ? white : black;
const loser = game.winner === "white" ? black : white;
if (winner.id) {
await db.query(`UPDATE "user" SET wins = wins + 1 WHERE id = $1`, [winner.id]);
}
if (loser.id) {
await db.query(`UPDATE "user" SET losses = losses + 1 WHERE id = $1`, [
loser.id
]);
}
}
}
return {
id: res.rows[0].id,
winner: res.rows[0].winner,
@@ -135,7 +157,7 @@ export const remove = async (id: number) => {
};
const GameModel = {
create,
save,
findById,
findByUserId,
update,

View File

@@ -8,7 +8,7 @@ export const create = async (user: User, password: string) => {
try {
const res = await db.query(
`INSERT INTO "user"(name, email, password) VALUES($1, $2, $3) RETURNING id, name, email`,
`INSERT INTO "user"(name, email, password) VALUES($1, $2, $3) RETURNING id, name, email, wins, losses, draws`,
[user.name, user.email || null, password]
);
return res.rows[0] as User;
@@ -23,7 +23,10 @@ export const findById = async (id: number) => {
return null;
}
try {
const res = await db.query(`SELECT id, name, email FROM "user" WHERE id=$1`, [id]);
const res = await db.query(
`SELECT id, name, email, wins, losses, draws FROM "user" WHERE id=$1`,
[id]
);
if (res.rowCount) {
return res.rows[0] as User;
} else return null;
@@ -37,9 +40,10 @@ export const findByNameEmail = async (user: User, includePassword = false, limit
// if user is not specified, get all users
if (!user) {
try {
const res = await db.query(`SELECT id, name, email FROM "user" LIMIT $1`, [
limit ?? 10
]);
const res = await db.query(
`SELECT id, name, email, wins, losses, draws FROM "user" LIMIT $1`,
[limit ?? 10]
);
return res.rows as Array<User & { password?: string }>;
} catch (err: unknown) {
console.log(err);
@@ -49,7 +53,7 @@ export const findByNameEmail = async (user: User, includePassword = false, limit
try {
const res = await db.query(
`SELECT id, name, email${
`SELECT id, name, email, wins, losses, draws${
includePassword ? `, password` : ""
} FROM "user" WHERE name=$1 OR email=$2 LIMIT $3`,
[user.name, user.email, limit ?? 1]
@@ -67,11 +71,11 @@ export const update = async (id: number, updatedUser: User & { password?: string
}
try {
let query = `UPDATE "user" SET name=$1, email=$2 WHERE id=$3 RETURNING id, name, email`;
let query = `UPDATE "user" SET name=$1, email=$2 WHERE id=$3 RETURNING id, name, email, wins, losses, draws`;
let values = [updatedUser.name, updatedUser.email, id];
if (updatedUser.password) {
query = `UPDATE "user" SET name=$1, email=$2, password=$3 WHERE id=$4 RETURNING id, name, email`;
query = `UPDATE "user" SET name=$1, email=$2, password=$3 WHERE id=$4 RETURNING id, name, email, wins, losses, draws`;
values = [updatedUser.name, updatedUser.email, updatedUser.password, id];
}
const res = await db.query(query, values);

View File

@@ -138,7 +138,7 @@ export async function claimAbandoned(this: Socket, type: "win" | "draw") {
game.winner = "black";
}
const { id } = (await GameModel.create(game)) as Game;
const { id } = (await GameModel.save(game)) as Game;
game.id = id;
const gameOver = {
@@ -202,7 +202,7 @@ export async function sendMove(this: Socket, m: { from: string; to: string; prom
}
game.endReason = reason;
const { id } = (await GameModel.create(game)) as Game; // save game to db
const { id } = (await GameModel.save(game)) as Game; // save game to db
game.id = id;
io.to(game.code as string).emit("gameOver", { reason, winnerName, winnerSide, id });
}

3
types/index.d.ts vendored
View File

@@ -16,6 +16,9 @@ export interface User {
id?: number | string; // string for guest IDs
name?: string | null;
email?: string;
wins?: number;
losses?: number;
draws?: number;
// mainly for players, not spectators
connected?: boolean;