feat(elo): add ELO rating system

- DB: elo column on user table (default 1200, added via ALTER TABLE IF NOT EXISTS)
- ELO calculated after every game save (K=32, min 100)
- Bots use their fixed ELO values; only human players' ELO changes
- AI page games save with bot name (e.g. 'Holzpferd Heinz') instead of 'Stockfish'
- User profile shows ELO badge below name
- Header shows current ELO for logged-in users (links to profile)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Michess
2026-04-15 07:32:57 +02:00
parent 157c14c11e
commit 536160bba6
10 changed files with 66 additions and 13 deletions

View File

@@ -223,6 +223,7 @@ export const loginUser = async (req: Request, res: Response) => {
wins: users[0].wins,
losses: users[0].losses,
draws: users[0].draws,
elo: users[0].elo,
role: users[0].role
};
req.session.save(() => {

View File

@@ -22,7 +22,8 @@ export const getUserProfile = async (req: Request, res: Response) => {
name: users[0].name,
wins: users[0].wins,
losses: users[0].losses,
draws: users[0].draws
draws: users[0].draws,
elo: users[0].elo
};
res.status(200).json({ ...publicUser, recentGames });

View File

@@ -49,6 +49,7 @@ export const INIT_TABLES = /* sql */ `
ALTER TABLE "game" ADD COLUMN IF NOT EXISTS vs_ai BOOLEAN DEFAULT FALSE;
ALTER TABLE "game" ADD COLUMN IF NOT EXISTS ai_level INTEGER;
ALTER TABLE "game" ADD COLUMN IF NOT EXISTS time_control INTEGER;
ALTER TABLE "user" ADD COLUMN IF NOT EXISTS elo INTEGER DEFAULT 1200;
CREATE TABLE IF NOT EXISTS "correspondence_game" (
id SERIAL PRIMARY KEY,

View File

@@ -1,8 +1,46 @@
import type { Game, User } from "@michess/types";
import { db } from "../index.js";
import { BOTS } from "../../bots.js";
export const activeGames: Game[] = [];
const ELO_K = 32;
async function updateElo(game: Game): Promise<void> {
if (!game.winner) return;
const whiteId = typeof game.white?.id === "number" ? game.white.id : undefined;
const blackId = typeof game.black?.id === "number" ? game.black.id : undefined;
if (!whiteId && !blackId) return;
let whiteElo = 1200, blackElo = 1200;
let whiteIsBot = false, blackIsBot = false;
if (whiteId) {
const r = await db.query(`SELECT elo, role FROM "user" WHERE id=$1`, [whiteId]);
if (r.rows[0]) { whiteElo = r.rows[0].elo ?? 1200; whiteIsBot = r.rows[0].role === "bot"; }
} else {
const bot = BOTS.find(b => b.name === game.white?.name);
if (bot) { whiteElo = bot.elo; whiteIsBot = true; }
}
if (blackId) {
const r = await db.query(`SELECT elo, role FROM "user" WHERE id=$1`, [blackId]);
if (r.rows[0]) { blackElo = r.rows[0].elo ?? 1200; blackIsBot = r.rows[0].role === "bot"; }
} else {
const bot = BOTS.find(b => b.name === game.black?.name);
if (bot) { blackElo = bot.elo; blackIsBot = true; }
}
if (whiteIsBot && blackIsBot) return;
const actualWhite = game.winner === "white" ? 1 : game.winner === "draw" ? 0.5 : 0;
const expectedWhite = 1 / (1 + Math.pow(10, (blackElo - whiteElo) / 400));
const newWhiteElo = Math.max(100, Math.round(whiteElo + ELO_K * (actualWhite - expectedWhite)));
const newBlackElo = Math.max(100, Math.round(blackElo + ELO_K * ((1 - actualWhite) - (1 - expectedWhite))));
if (whiteId && !whiteIsBot) await db.query(`UPDATE "user" SET elo=$1 WHERE id=$2`, [newWhiteElo, whiteId]);
if (blackId && !blackIsBot) await db.query(`UPDATE "user" SET elo=$1 WHERE id=$2`, [newBlackElo, blackId]);
}
export const save = async (game: Game) => {
try {
const white: User = { name: game.white?.name };
@@ -50,6 +88,7 @@ export const save = async (game: Game) => {
]);
}
}
await updateElo(game);
}
return {
id: res.rows[0].id,

View File

@@ -8,7 +8,7 @@ export const create = async (user: User, password: string) => {
try {
const res = await db.query(
`INSERT INTO "user"(name, email, password) VALUES($1, $2, $3) RETURNING id, name, email, wins, losses, draws, role, banned`,
`INSERT INTO "user"(name, email, password) VALUES($1, $2, $3) RETURNING id, name, email, wins, losses, draws, elo, role, banned`,
[user.name, user.email || null, password]
);
return res.rows[0] as User;
@@ -24,7 +24,7 @@ export const findById = async (id: number) => {
}
try {
const res = await db.query(
`SELECT id, name, email, wins, losses, draws, role, banned FROM "user" WHERE id=$1`,
`SELECT id, name, email, wins, losses, draws, elo, role, banned FROM "user" WHERE id=$1`,
[id]
);
if (res.rowCount) {
@@ -40,7 +40,7 @@ export const findByNameEmail = async (user: User, includePassword = false, limit
if (!user) {
try {
const res = await db.query(
`SELECT id, name, email, wins, losses, draws, role, banned FROM "user" LIMIT $1`,
`SELECT id, name, email, wins, losses, draws, elo, role, banned FROM "user" LIMIT $1`,
[limit ?? 10]
);
return res.rows as (User & { password?: string; banned?: boolean })[];
@@ -52,7 +52,7 @@ export const findByNameEmail = async (user: User, includePassword = false, limit
try {
const res = await db.query(
`SELECT id, name, email, wins, losses, draws, role, banned${
`SELECT id, name, email, wins, losses, draws, elo, role, banned${
includePassword ? `, password` : ""
} FROM "user" WHERE name=$1 OR email=$2 LIMIT $3`,
[user.name, user.email, limit ?? 1]
@@ -67,7 +67,7 @@ export const findByNameEmail = async (user: User, includePassword = false, limit
export const searchByName = async (query: string, limit = 10) => {
try {
const res = await db.query(
`SELECT id, name, wins, losses, draws FROM "user" WHERE name ILIKE $1 LIMIT $2`,
`SELECT id, name, wins, losses, draws, elo FROM "user" WHERE name ILIKE $1 LIMIT $2`,
[`%${query}%`, limit]
);
return res.rows as User[];
@@ -83,11 +83,11 @@ export const update = async (id: number, updatedUser: User & { password?: string
}
try {
let query = `UPDATE "user" SET name=$1, email=$2 WHERE id=$3 RETURNING id, name, email, wins, losses, draws, role, banned`;
let query = `UPDATE "user" SET name=$1, email=$2 WHERE id=$3 RETURNING id, name, email, wins, losses, draws, elo, role, banned`;
let values: (string | number | null | undefined)[] = [updatedUser.name, updatedUser.email, id];
if (updatedUser.password) {
query = `UPDATE "user" SET name=$1, email=$2, password=$3 WHERE id=$4 RETURNING id, name, email, wins, losses, draws, role, banned`;
query = `UPDATE "user" SET name=$1, email=$2, password=$3 WHERE id=$4 RETURNING id, name, email, wins, losses, draws, elo, role, banned`;
values = [updatedUser.name, updatedUser.email, updatedUser.password, id];
}
const res = await db.query(query, values);
@@ -129,7 +129,7 @@ export const adminUpdate = async (id: number, fields: { role?: string; banned?:
export const getAllUsers = async (limit = 50, offset = 0, search?: string) => {
try {
let query = `SELECT id, name, email, wins, losses, draws, role, banned, created_at FROM "user"`;
let query = `SELECT id, name, email, wins, losses, draws, elo, role, banned, created_at FROM "user"`;
const values: (string | number)[] = [];
if (search) {

View File

@@ -33,7 +33,7 @@ router.get("/levels", (_req: Request, res: Response) => {
router.post("/save", requireAuth, async (req: Request, res: Response) => {
try {
const { pgn, winner, endReason, playerColor, level, startedAt } = req.body;
const { pgn, winner, endReason, playerColor, level, startedAt, botName } = req.body;
const user = req.session.user!;
if (!pgn || !winner || !endReason || !playerColor) {
@@ -42,7 +42,7 @@ router.post("/save", requireAuth, async (req: Request, res: Response) => {
}
const humanPlayer = { id: user.id as number, name: user.name };
const aiPlayer = { name: `Stockfish` };
const aiPlayer = { name: botName || `Stockfish` };
const game: Game = {
pgn,