feat(bots): add named bot profiles with ELO-based difficulty

- 5 bot profiles (Holzpferd Heinz to Meister Magnus, ELO 200-1400) in
  server/bots.ts and client/bots.ts with emoji + descriptions
- Bot users auto-created in DB on server startup (role='bot')
- AI page replaced difficulty buttons with bot profile cards
- Tournament host can add bots via dropdown (POST /:code/add-bot)
- Bot auto-moves triggered on joinLobby and after each human move
- Fixed clock start order so bot-as-white games initialize correctly

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Michess
2026-04-14 13:32:43 +02:00
parent b29c467766
commit 157c14c11e
9 changed files with 191 additions and 20 deletions

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@@ -5,20 +5,13 @@ import { Chessboard } from "react-chessboard";
import { Chess } from "chess.js"; import { Chess } from "chess.js";
import { API_URL } from "@/config"; import { API_URL } from "@/config";
import { useSession } from "@/context/session"; import { useSession } from "@/context/session";
import { BOTS } from "@/bots";
import type { CSSProperties } from "react"; import type { CSSProperties } from "react";
const AI_LEVELS = [
{ level: 1, name: "Anfänger" },
{ level: 2, name: "Leicht" },
{ level: 3, name: "Mittel" },
{ level: 4, name: "Fortgeschritten" },
{ level: 5, name: "Experte" },
{ level: 6, name: "Meister" },
];
export default function AiGamePage() { export default function AiGamePage() {
const { user } = useSession(); const { user } = useSession();
const [selectedLevel, setSelectedLevel] = useState(3); const [selectedBot, setSelectedBot] = useState(BOTS[2]);
const selectedLevel = selectedBot.level;
const [gameStarted, setGameStarted] = useState(false); const [gameStarted, setGameStarted] = useState(false);
const [game, setGame] = useState(new Chess()); const [game, setGame] = useState(new Chess());
const [playerColor, setPlayerColor] = useState<"white" | "black">("white"); const [playerColor, setPlayerColor] = useState<"white" | "black">("white");
@@ -152,15 +145,20 @@ export default function AiGamePage() {
<div className="card bg-base-200 shadow p-6 w-full flex flex-col gap-5"> <div className="card bg-base-200 shadow p-6 w-full flex flex-col gap-5">
<div> <div>
<h2 className="text-lg font-semibold mb-3">Schwierigkeitsgrad</h2> <h2 className="text-lg font-semibold mb-3">Gegner wählen</h2>
<div className="flex flex-wrap gap-2"> <div className="grid grid-cols-1 gap-2">
{AI_LEVELS.map((l) => ( {BOTS.map((b) => (
<button <button
key={l.level} key={b.name}
className={`btn ${selectedLevel === l.level ? "btn-primary" : "btn-outline"}`} className={`flex items-center gap-3 p-3 rounded-lg border-2 text-left transition-colors ${selectedBot.name === b.name ? "border-primary bg-primary/10" : "border-base-300 hover:border-primary/50"}`}
onClick={() => setSelectedLevel(l.level)} onClick={() => setSelectedBot(b)}
> >
{l.level}. {l.name} <span className="text-2xl">{b.emoji}</span>
<div className="flex-1">
<div className="font-semibold">{b.name}</div>
<div className="text-xs opacity-60">{b.description}</div>
</div>
<span className="badge badge-ghost badge-sm font-mono">{b.elo}</span>
</button> </button>
))} ))}
</div> </div>
@@ -196,7 +194,7 @@ export default function AiGamePage() {
<div className="flex flex-col gap-4 min-w-[200px]"> <div className="flex flex-col gap-4 min-w-[200px]">
<div className="card bg-base-200 shadow p-4"> <div className="card bg-base-200 shadow p-4">
<p className="font-semibold text-sm opacity-70">Niveau: {AI_LEVELS.find(l => l.level === selectedLevel)?.name}</p> <p className="font-semibold text-sm opacity-70">Gegner: {selectedBot.emoji} {selectedBot.name}</p>
<p className="font-semibold text-sm opacity-70">Du spielst: {playerColor === "white" ? "Weiß ♔" : "Schwarz ♚"}</p> <p className="font-semibold text-sm opacity-70">Du spielst: {playerColor === "white" ? "Weiß ♔" : "Schwarz ♚"}</p>
</div> </div>

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@@ -2,7 +2,8 @@
import InviteFriendsModal from "@/components/InviteFriendsModal"; import InviteFriendsModal from "@/components/InviteFriendsModal";
import { useSession } from "@/context/session"; import { useSession } from "@/context/session";
import { fetchTournament, joinTournament, startTournament } from "@/lib/tournament"; import { fetchTournament, joinTournament, startTournament, addBotToTournament } from "@/lib/tournament";
import { BOTS } from "@/bots";
import type { Tournament, TournamentRound } from "@michess/types"; import type { Tournament, TournamentRound } from "@michess/types";
import Link from "next/link"; import Link from "next/link";
import { useParams } from "next/navigation"; import { useParams } from "next/navigation";
@@ -16,6 +17,7 @@ export default function TournamentDetailPage() {
const [tournament, setTournament] = useState<Tournament | null>(null); const [tournament, setTournament] = useState<Tournament | null>(null);
const [loading, setLoading] = useState(true); const [loading, setLoading] = useState(true);
const [actionLoading, setActionLoading] = useState(false); const [actionLoading, setActionLoading] = useState(false);
const [selectedBot, setSelectedBot] = useState(BOTS[0].name);
const intervalRef = useRef<ReturnType<typeof setInterval> | null>(null); const intervalRef = useRef<ReturnType<typeof setInterval> | null>(null);
async function load() { async function load() {
@@ -47,6 +49,13 @@ export default function TournamentDetailPage() {
setActionLoading(false); setActionLoading(false);
} }
async function handleAddBot() {
setActionLoading(true);
const updated = await addBotToTournament(code, selectedBot);
if (updated) setTournament(updated);
setActionLoading(false);
}
async function handleStart() { async function handleStart() {
if (!user?.id) return; if (!user?.id) return;
setActionLoading(true); setActionLoading(true);
@@ -123,6 +132,27 @@ export default function TournamentDetailPage() {
{tournament.status === "waiting" && isJoined && ( {tournament.status === "waiting" && isJoined && (
<InviteFriendsModal gameCode={`tournament/${code}`} label="Freunde einladen" /> <InviteFriendsModal gameCode={`tournament/${code}`} label="Freunde einladen" />
)} )}
{isHost && tournament.status === "waiting" && (
<div className="flex gap-2 items-center">
<select
className="select select-sm select-bordered"
value={selectedBot}
onChange={(e) => setSelectedBot(e.target.value)}
disabled={actionLoading}
>
{BOTS.map((b) => (
<option key={b.name} value={b.name}>{b.emoji} {b.name} ({b.elo})</option>
))}
</select>
<button
className={"btn btn-outline btn-sm" + (actionLoading ? " loading" : "")}
onClick={handleAddBot}
disabled={actionLoading}
>
Bot hinzufügen
</button>
</div>
)}
{canStart && ( {canStart && (
<button <button
className={"btn btn-primary btn-sm" + (actionLoading ? " loading" : "")} className={"btn btn-primary btn-sm" + (actionLoading ? " loading" : "")}

8
client/src/bots.ts Normal file
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@@ -0,0 +1,8 @@
export const BOTS = [
{ name: "Holzpferd Heinz", elo: 200, level: 1, emoji: "🐴", description: "Perfekt für Einsteiger" },
{ name: "Bauernschubser Bert", elo: 500, level: 2, emoji: "♟", description: "Lernt die Grundzüge" },
{ name: "Taktiker Theo", elo: 800, level: 3, emoji: "🧩", description: "Kennt taktische Muster" },
{ name: "Kombinationskarl", elo: 1100, level: 4, emoji: "⚡", description: "Gefährlicher Angreifer" },
{ name: "Meister Magnus", elo: 1400, level: 5, emoji: "👑", description: "Fast unschlagbar" },
];
export type Bot = typeof BOTS[0];

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@@ -34,3 +34,13 @@ export const startTournament = async (code: string): Promise<Tournament | null>
if (!res.ok) return null; if (!res.ok) return null;
return res.json(); return res.json();
}; };
export const addBotToTournament = async (code: string, botName: string): Promise<Tournament | null> => {
const res = await fetch(`${API_URL}/v1/tournaments/${code}/add-bot`, {
method: "POST", credentials: "include",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ botName })
});
if (!res.ok) return null;
return res.json();
};

8
server/src/bots.ts Normal file
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@@ -0,0 +1,8 @@
export const BOTS = [
{ name: "Holzpferd Heinz", elo: 200, level: 1 },
{ name: "Bauernschubser Bert", elo: 500, level: 2 },
{ name: "Taktiker Theo", elo: 800, level: 3 },
{ name: "Kombinationskarl", elo: 1100, level: 4 },
{ name: "Meister Magnus", elo: 1400, level: 5 },
] as const;
export const BOT_NAMES = new Set<string>(BOTS.map(b => b.name));

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@@ -1,6 +1,7 @@
import type { Request, Response } from "express"; import type { Request, Response } from "express";
import TournamentModel from "../db/models/tournament.model.js"; import TournamentModel from "../db/models/tournament.model.js";
import { activeGames } from "../db/models/game.model.js"; import { activeGames } from "../db/models/game.model.js";
import { db } from "../db/index.js";
import { nanoid } from "nanoid"; import { nanoid } from "nanoid";
import type { Game } from "@michess/types"; import type { Game } from "@michess/types";
@@ -80,3 +81,22 @@ export const startTournament = async (req: Request, res: Response) => {
res.status(200).json(updated); res.status(200).json(updated);
} catch (e) { console.error(e); res.status(500).end(); } } catch (e) { console.error(e); res.status(500).end(); }
}; };
export const addBot = async (req: Request, res: Response) => {
if (!req.session.user?.id || typeof req.session.user.id === "string") { res.status(401).end(); return; }
const { botName } = req.body;
if (!botName) { res.status(400).json({ message: "Bot name erforderlich." }); return; }
try {
const tournament = await TournamentModel.findByCode(req.params.code);
if (!tournament) { res.status(404).end(); return; }
if (tournament.hostId !== req.session.user.id) { res.status(403).end(); return; }
if (tournament.status !== "waiting") { res.status(400).json({ message: "Turnier bereits gestartet." }); return; }
const botRes = await db.query(`SELECT id, name FROM "user" WHERE name=$1 AND role='bot'`, [botName]);
if (!botRes.rows[0]) { res.status(404).json({ message: "Bot nicht gefunden." }); return; }
const bot = botRes.rows[0];
const result = await TournamentModel.joinTournament(req.params.code, bot.id, bot.name);
if (!result) { res.status(400).json({ message: "Bot konnte nicht hinzugefügt werden." }); return; }
const updated = await TournamentModel.findByCode(req.params.code);
res.status(200).json(updated);
} catch (e) { console.error(e); res.status(500).end(); }
};

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@@ -1,5 +1,5 @@
import express from "express"; import express from "express";
import { createTournament, getTournaments, getTournament, joinTournament, startTournament } from "../controllers/tournament.controller.js"; import { createTournament, getTournaments, getTournament, joinTournament, startTournament, addBot } from "../controllers/tournament.controller.js";
const router = express.Router(); const router = express.Router();
router.post("/", createTournament); router.post("/", createTournament);
@@ -7,4 +7,5 @@ router.get("/", getTournaments);
router.get("/:code", getTournament); router.get("/:code", getTournament);
router.post("/:code/join", joinTournament); router.post("/:code/join", joinTournament);
router.post("/:code/start", startTournament); router.post("/:code/start", startTournament);
router.post("/:code/add-bot", addBot);
export default router; export default router;

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@@ -9,6 +9,7 @@ import { INIT_TABLES, db } from "./db/index.js";
import session from "./middleware/session.js"; import session from "./middleware/session.js";
import routes from "./routes/index.js"; import routes from "./routes/index.js";
import { init as initSocket } from "./socket/index.js"; import { init as initSocket } from "./socket/index.js";
import { BOTS } from "./bots.js";
const corsConfig = { const corsConfig = {
origin: process.env.CORS_ORIGIN || "http://localhost:3000", origin: process.env.CORS_ORIGIN || "http://localhost:3000",
@@ -39,6 +40,14 @@ db.query(INIT_TABLES, async (err) => {
console.error("Failed to set admin role:", e); console.error("Failed to set admin role:", e);
} }
} }
// Create bot users if not exist
for (const bot of BOTS) {
await db.query(
`INSERT INTO "user" (name, role) VALUES ($1, 'bot') ON CONFLICT (name) DO NOTHING`,
[bot.name]
);
}
} }
}); });

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@@ -5,9 +5,74 @@ import type { DisconnectReason, Socket } from "socket.io";
import GameModel, { activeGames } from "../db/models/game.model.js"; import GameModel, { activeGames } from "../db/models/game.model.js";
import TournamentModel from "../db/models/tournament.model.js"; import TournamentModel from "../db/models/tournament.model.js";
import { io } from "../server.js"; import { io } from "../server.js";
import { BOTS, BOT_NAMES } from "../bots.js";
import { AI_LEVELS, getEngine } from "../controllers/stockfish.controller.js";
// TODO: clean up // TODO: clean up
async function triggerBotMove(game: Game, chess: Chess) {
const turn = chess.turn();
const botPlayer = turn === "w" ? game.white : game.black;
const bot = BOTS.find(b => b.name === botPlayer?.name);
if (!bot || !game.code) return;
const sfLevel = AI_LEVELS.find(l => l.level === bot.level) ?? AI_LEVELS[2];
const engine = getEngine();
const bestMove = await engine.getBestMove(chess.fen(), sfLevel);
if (!bestMove) return;
// Check game still active
if (!activeGames.find(g => g.code === game.code)) return;
const from = bestMove.slice(0, 2);
const to = bestMove.slice(2, 4);
const promotion = bestMove[4] ?? "q";
// Time deduction for bot
if (game.timeControl && game.lastMoveAt !== undefined && game.whiteTimeMs !== undefined && game.blackTimeMs !== undefined) {
const elapsed = Date.now() - game.lastMoveAt;
if (turn === "w") game.whiteTimeMs = Math.max(0, game.whiteTimeMs - elapsed);
else game.blackTimeMs = Math.max(0, game.blackTimeMs - elapsed);
game.lastMoveAt = Date.now();
}
const result = chess.move({ from, to, promotion });
if (!result) return;
game.pgn = chess.pgn();
io.to(game.code).emit("receivedMove", { from, to, promotion });
if (game.timeControl) {
io.to(game.code).emit("clockUpdate", {
whiteTimeMs: game.whiteTimeMs,
blackTimeMs: game.blackTimeMs,
lastMoveAt: game.lastMoveAt
});
}
if (chess.isGameOver()) {
const prevTurn = turn; // the bot was this turn
let reason: Game["endReason"];
if (chess.isCheckmate()) reason = "checkmate";
else if (chess.isStalemate()) reason = "stalemate";
else if (chess.isThreefoldRepetition()) reason = "repetition";
else if (chess.isInsufficientMaterial()) reason = "insufficient";
else reason = "draw";
const winnerSide = reason === "checkmate" ? (prevTurn === "w" ? "white" : "black") : undefined;
const winnerName = winnerSide === "white" ? game.white?.name : game.black?.name;
game.winner = reason === "checkmate" ? winnerSide : "draw";
game.endReason = reason;
const saved = (await GameModel.save(game)) as Game;
game.id = saved?.id;
await TournamentModel.updateRoundResult(game.code, game.winner as "white" | "black" | "draw");
io.to(game.code).emit("gameOver", { reason, winnerName, winnerSide, id: game.id });
if (game.timeout) clearTimeout(game.timeout);
activeGames.splice(activeGames.indexOf(game), 1);
}
}
export async function joinLobby(this: Socket, gameCode: string) { export async function joinLobby(this: Socket, gameCode: string) {
const game = activeGames.find((g) => g.code === gameCode); const game = activeGames.find((g) => g.code === gameCode);
if (!game) return; if (!game) return;
@@ -51,6 +116,12 @@ export async function joinLobby(this: Socket, gameCode: string) {
await this.join(gameCode); await this.join(gameCode);
io.to(game.code as string).emit("receivedLatestGame", game); io.to(game.code as string).emit("receivedLatestGame", game);
// Mark bots as connected so clock start and bot trigger logic see both players ready
const chess = new Chess();
if (game.pgn) chess.loadPgn(game.pgn);
if (BOT_NAMES.has(game.white?.name ?? "")) game.white!.connected = true;
if (BOT_NAMES.has(game.black?.name ?? "")) game.black!.connected = true;
// Start clock if both players are connected and game has timeControl but hasn't started timing yet // Start clock if both players are connected and game has timeControl but hasn't started timing yet
if (game.timeControl && game.white?.connected && game.black?.connected && !game.lastMoveAt && !game.pgn) { if (game.timeControl && game.white?.connected && game.black?.connected && !game.lastMoveAt && !game.pgn) {
game.lastMoveAt = Date.now(); game.lastMoveAt = Date.now();
@@ -60,6 +131,15 @@ export async function joinLobby(this: Socket, gameCode: string) {
lastMoveAt: game.lastMoveAt lastMoveAt: game.lastMoveAt
}); });
} }
if (game.white?.connected && game.black?.connected && !chess.isGameOver()) {
const nextTurn = chess.turn();
const nextPlayer = nextTurn === "w" ? game.white : game.black;
if (BOT_NAMES.has(nextPlayer?.name ?? "")) {
// Slight delay so client receives the current game state first
setTimeout(() => triggerBotMove(game, chess), 500);
}
}
} }
export async function leaveLobby(this: Socket, reason?: DisconnectReason, code?: string) { export async function leaveLobby(this: Socket, reason?: DisconnectReason, code?: string) {
@@ -233,6 +313,13 @@ export async function sendMove(this: Socket, m: { from: string; to: string; prom
}); });
} }
// Trigger bot move if next player is a bot
if (!chess.isGameOver() && BOT_NAMES.has((chess.turn() === "w" ? game.white : game.black)?.name ?? "")) {
const chessCopy = new Chess();
chessCopy.loadPgn(chess.pgn());
setTimeout(() => triggerBotMove(game, chessCopy), 300);
}
if (chess.isGameOver()) { if (chess.isGameOver()) {
let reason: Game["endReason"]; let reason: Game["endReason"];
if (chess.isCheckmate()) reason = "checkmate"; if (chess.isCheckmate()) reason = "checkmate";