fix(ai): fix database model mapping for AI matches and missing AI names

This commit is contained in:
Michess
2026-04-13 15:06:45 +02:00
parent f7b87f2941
commit 0cc5a8e99c
7 changed files with 5377 additions and 27 deletions

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@@ -1,9 +1,10 @@
"use client";
import { useState, useCallback } from "react";
import { useState, useCallback, useRef } from "react";
import { Chessboard } from "react-chessboard";
import { Chess } from "chess.js";
import { API_URL } from "@/config";
import { useSession } from "@/context/session";
import type { CSSProperties } from "react";
const AI_LEVELS = [
@@ -16,6 +17,7 @@ const AI_LEVELS = [
];
export default function AiGamePage() {
const { user } = useSession();
const [selectedLevel, setSelectedLevel] = useState(3);
const [gameStarted, setGameStarted] = useState(false);
const [game, setGame] = useState(new Chess());
@@ -23,6 +25,9 @@ export default function AiGamePage() {
const [status, setStatus] = useState("");
const [thinking, setThinking] = useState(false);
const [lastMove, setLastMove] = useState<{ from: string; to: string } | null>(null);
const [savedGameId, setSavedGameId] = useState<number | null>(null);
const startedAtRef = useRef<number>(Date.now());
const gameSavedRef = useRef(false);
const getStatus = useCallback((g: Chess) => {
if (g.isCheckmate()) return g.turn() === "w" ? "Schwarz gewinnt! Schachmatt." : "Weiß gewinnt! Schachmatt.";
@@ -31,7 +36,31 @@ export default function AiGamePage() {
return g.turn() === "w" ? "Weiß am Zug" : "Schwarz am Zug";
}, []);
const requestAiMove = useCallback(async (fen: string, level: number) => {
const saveGame = useCallback(async (g: Chess, color: "white" | "black", level: number) => {
if (!user?.id || typeof user.id !== "number") return;
if (gameSavedRef.current) return;
gameSavedRef.current = true;
const winner = g.isCheckmate() ? (g.turn() === "w" ? "black" : "white") : "draw";
const endReason = g.isCheckmate() ? "checkmate" : g.isStalemate() ? "stalemate" : g.isThreefoldRepetition() ? "repetition" : g.isInsufficientMaterial() ? "insufficient" : "draw";
try {
const res = await fetch(`${API_URL}/v1/ai/save`, {
method: "POST",
credentials: "include",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ pgn: g.pgn(), winner, endReason, playerColor: color, level, startedAt: startedAtRef.current })
});
if (res.ok) {
const { id } = await res.json();
setSavedGameId(id);
}
} catch (e) {
console.error("Save game error:", e);
}
}, [user]);
const requestAiMove = useCallback(async (fen: string, level: number, color: "white" | "black") => {
setThinking(true);
try {
const res = await fetch(`${API_URL}/v1/ai/move`, {
@@ -48,6 +77,7 @@ export default function AiGamePage() {
const result = newGame.move({ from: move.slice(0, 2), to: move.slice(2, 4), promotion: move[4] || "q" });
if (result) setLastMove({ from: result.from, to: result.to });
setStatus(getStatus(newGame));
if (newGame.isGameOver()) saveGame(newGame, color, level);
return newGame;
});
}
@@ -56,7 +86,7 @@ export default function AiGamePage() {
console.error("AI move error:", e);
}
setThinking(false);
}, [getStatus]);
}, [getStatus, saveGame]);
const onDrop = useCallback((sourceSquare: string, targetSquare: string) => {
if (thinking) return false;
@@ -76,11 +106,13 @@ export default function AiGamePage() {
setGame(newGame);
setStatus(getStatus(newGame));
if (!newGame.isGameOver()) {
requestAiMove(newGame.fen(), selectedLevel);
if (newGame.isGameOver()) {
saveGame(newGame, playerColor, selectedLevel);
} else {
requestAiMove(newGame.fen(), selectedLevel, playerColor);
}
return true;
}, [game, playerColor, thinking, selectedLevel, getStatus, requestAiMove]);
}, [game, playerColor, thinking, selectedLevel, getStatus, requestAiMove, saveGame]);
const startGame = (color: "white" | "black") => {
const newGame = new Chess();
@@ -88,10 +120,13 @@ export default function AiGamePage() {
setPlayerColor(color);
setGameStarted(true);
setLastMove(null);
setSavedGameId(null);
gameSavedRef.current = false;
startedAtRef.current = Date.now();
setStatus(getStatus(newGame));
if (color === "black") {
requestAiMove(newGame.fen(), selectedLevel);
requestAiMove(newGame.fen(), selectedLevel, color);
}
};
@@ -99,6 +134,8 @@ export default function AiGamePage() {
setGameStarted(false);
setGame(new Chess());
setLastMove(null);
setSavedGameId(null);
gameSavedRef.current = false;
setStatus("");
};
@@ -166,6 +203,11 @@ export default function AiGamePage() {
<div className={`card shadow p-4 ${game.isGameOver() ? "bg-warning text-warning-content" : "bg-base-200"}`}>
<p className="font-semibold">{status}</p>
{thinking && <p className="text-sm opacity-70 mt-1">KI denkt nach...</p>}
{savedGameId && (
<a className="btn btn-sm btn-ghost mt-2" href={`/archive/${savedGameId}`} target="_blank" rel="noopener noreferrer">
Spiel überprüfen
</a>
)}
</div>
<button className="btn btn-outline" onClick={resetGame}>Neues Spiel</button>

View File

@@ -62,7 +62,7 @@ export default async function Profile({ params }: { params: { name: string } })
</div>
<div>
<h2 className="mb-1 text-lg font-bold">Recent games</h2>
<h2 className="mb-1 text-lg font-bold">Letzte Spiele</h2>
<ul className="bg-base-300 flex h-[60vh] flex-col gap-1 overflow-y-scroll rounded-lg">
{data.recentGames.map((game) => {
let endReason = game.endReason as string;
@@ -77,6 +77,9 @@ export default async function Profile({ params }: { params: { name: string } })
key={game.id}
className="border-base-100 flex flex-wrap items-center justify-between gap-8 border-b-2 p-3"
>
{game.vsAi && (
<span className="badge badge-info badge-sm">vs KI Lv.{game.aiLevel}</span>
)}
<div className="flex w-72 justify-between">
<div className="flex flex-col">
<span className="flex items-center gap-1 text-sm">

5260
pnpm-lock.yaml generated Normal file

File diff suppressed because it is too large Load Diff

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@@ -21,7 +21,7 @@ export const AI_LEVELS: StockfishLevel[] = [
export class StockfishEngine {
private process: ChildProcess | null = null;
private ready = false;
private resolvers: Array<(move: string) => void> = [];
private resolvers: ((move: string) => void)[] = [];
private initPromise: Promise<void>;
private buffer = "";

View File

@@ -5,20 +5,16 @@ export const activeGames: Game[] = [];
export const save = async (game: Game) => {
try {
const white: User = {};
const black: User = {};
if (typeof game.white?.id === "string") {
white.name = game.white?.name;
} else {
const white: User = { name: game.white?.name };
const black: User = { name: game.black?.name };
if (typeof game.white?.id !== "string") {
white.id = game.white?.id;
}
if (typeof game.black?.id === "string") {
black.name = game.black?.name;
} else {
if (typeof game.black?.id !== "string") {
black.id = game.black?.id;
}
const res = await db.query(
`INSERT INTO "game"(winner, end_reason, pgn, white_id, white_name, black_id, black_name, started_at) VALUES($1, $2, $3, $4, $5, $6, $7, $8) RETURNING *`,
`INSERT INTO "game"(winner, end_reason, pgn, white_id, white_name, black_id, black_name, started_at, vs_ai, ai_level) VALUES($1, $2, $3, $4, $5, $6, $7, $8, $9, $10) RETURNING *`,
[
game.winner || null,
game.endReason || null,
@@ -27,7 +23,9 @@ export const save = async (game: Game) => {
white.name || null,
black.id || null,
black.name || null,
new Date(game.startedAt as number)
new Date(game.startedAt as number),
game.vsAi || false,
game.aiLevel || null
]
);
if (black.id || white.id) {
@@ -55,7 +53,7 @@ export const save = async (game: Game) => {
return {
id: res.rows[0].id,
winner: res.rows[0].winner,
endReason: res.rows[0].reason,
endReason: res.rows[0].end_reason,
pgn: res.rows[0].pgn,
white: {
id: res.rows[0].white_id || undefined,
@@ -66,7 +64,9 @@ export const save = async (game: Game) => {
name: res.rows[0].black_name || undefined
},
startedAt: res.rows[0].started_at.getTime(),
endedAt: res.rows[0].ended_at?.getTime() || undefined
endedAt: res.rows[0].ended_at?.getTime() || undefined,
vsAi: res.rows[0].vs_ai || undefined,
aiLevel: res.rows[0].ai_level || undefined
} as Game;
} catch (err: unknown) {
console.log(err);
@@ -77,7 +77,7 @@ export const save = async (game: Game) => {
export const findById = async (id: number) => {
try {
const res = await db.query(
`SELECT game.id, game.winner, game.end_reason, game.pgn, white_user.id AS white_id, COALESCE(white_user.name, game.white_name) AS white_name, black_user.id AS black_id, started_at, ended_at, COALESCE(black_user.name, game.black_name) AS black_name FROM game LEFT JOIN "user" white_user ON white_user.id = game.white_id LEFT JOIN "user" black_user ON black_user.id = game.black_id WHERE game.id=$1`,
`SELECT game.id, game.winner, game.end_reason, game.pgn, game.vs_ai, game.ai_level, white_user.id AS white_id, COALESCE(white_user.name, game.white_name) AS white_name, black_user.id AS black_id, started_at, ended_at, COALESCE(black_user.name, game.black_name) AS black_name FROM game LEFT JOIN "user" white_user ON white_user.id = game.white_id LEFT JOIN "user" black_user ON black_user.id = game.black_id WHERE game.id=$1`,
[id]
);
if (res.rowCount) {
@@ -89,7 +89,9 @@ export const findById = async (id: number) => {
white: { id: res.rows[0].white_id || undefined, name: res.rows[0].white_name },
black: { id: res.rows[0].black_id || undefined, name: res.rows[0].black_name },
startedAt: res.rows[0].started_at.getTime(),
endedAt: res.rows[0].ended_at?.getTime() || undefined
endedAt: res.rows[0].ended_at?.getTime() || undefined,
vsAi: res.rows[0].vs_ai || undefined,
aiLevel: res.rows[0].ai_level || undefined
} as Game;
} else return null;
} catch (err: unknown) {
@@ -105,7 +107,7 @@ export const findByUserId = async (id: number, limit = 10) => {
try {
// TODO: pagination
const res = await db.query(
`SELECT game.id, game.winner, game.end_reason, game.pgn, white_user.id AS white_id, COALESCE(white_user.name, game.white_name) AS white_name, black_user.id AS black_id, started_at, ended_at, COALESCE(black_user.name, game.black_name) AS black_name FROM game LEFT JOIN "user" white_user ON white_user.id = game.white_id LEFT JOIN "user" black_user ON black_user.id = game.black_id WHERE white_user.id=$1 OR black_user.id=$1 ORDER BY id DESC LIMIT $2`,
`SELECT game.id, game.winner, game.end_reason, game.pgn, game.vs_ai, game.ai_level, white_user.id AS white_id, COALESCE(white_user.name, game.white_name) AS white_name, black_user.id AS black_id, started_at, ended_at, COALESCE(black_user.name, game.black_name) AS black_name FROM game LEFT JOIN "user" white_user ON white_user.id = game.white_id LEFT JOIN "user" black_user ON black_user.id = game.black_id WHERE white_user.id=$1 OR black_user.id=$1 ORDER BY id DESC LIMIT $2`,
[id, limit]
);
return res.rows.map((r) => {
@@ -117,7 +119,9 @@ export const findByUserId = async (id: number, limit = 10) => {
white: { id: r.white_id || undefined, name: r.white_name },
black: { id: r.black_id || undefined, name: r.black_name },
startedAt: r.started_at.getTime(),
endedAt: r.ended_at?.getTime() || undefined
endedAt: r.ended_at?.getTime() || undefined,
vsAi: r.vs_ai || undefined,
aiLevel: r.ai_level || undefined
} as Game;
});
} catch (err: unknown) {
@@ -137,7 +141,9 @@ export const remove = async (id: number) => {
white: { id: res.rows[0].white_id, name: res.rows[0].white_name },
black: { id: res.rows[0].black_id, name: res.rows[0].black_name },
startedAt: res.rows[0].started_at.getTime(),
endedAt: res.rows[0].ended_at?.getTime() || undefined
endedAt: res.rows[0].ended_at?.getTime() || undefined,
vsAi: res.rows[0].vs_ai || undefined,
aiLevel: res.rows[0].ai_level || undefined
} as Game;
} catch (err: unknown) {
console.log(err);

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@@ -1,6 +1,9 @@
import express from "express";
import type { Request, Response } from "express";
import { AI_LEVELS, getEngine } from "../controllers/stockfish.controller.js";
import { requireAuth } from "../middleware/auth.js";
import GameModel from "../db/models/game.model.js";
import type { Game } from "@michess/types";
const router = express.Router();
@@ -28,4 +31,40 @@ router.get("/levels", (_req: Request, res: Response) => {
res.status(200).json(AI_LEVELS.map(({ level, name }) => ({ level, name })));
});
router.post("/save", requireAuth, async (req: Request, res: Response) => {
try {
const { pgn, winner, endReason, playerColor, level, startedAt } = req.body;
const user = req.session.user!;
if (!pgn || !winner || !endReason || !playerColor) {
res.status(400).json({ message: "Missing required fields." });
return;
}
const humanPlayer = { id: user.id as number, name: user.name };
const aiPlayer = { name: `Stockfish` };
const game: Game = {
pgn,
winner,
endReason,
white: playerColor === "white" ? humanPlayer : aiPlayer,
black: playerColor === "black" ? humanPlayer : aiPlayer,
startedAt: startedAt || Date.now(),
vsAi: true,
aiLevel: level || null
};
const saved = await GameModel.save(game);
if (!saved) {
res.status(500).json({ message: "Failed to save game." });
return;
}
res.status(200).json({ id: saved.id });
} catch (err) {
console.error(err);
res.status(500).end();
}
});
export default router;

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@@ -53,7 +53,7 @@ app.use("/v1", (req: Request, res: Response, next: NextFunction) => {
if (req.session.user?.id && typeof req.session.user.id === "number") {
const user = req.session.user as { banned?: boolean };
if (user.banned) {
req.session.destroy(() => {});
req.session.destroy((err) => { if (err) console.error(err); });
res.status(403).json({ message: "Your account has been banned." });
return;
}