Translate public UI and docs to English
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# Brogether Steam Workshop Upload
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Stand: 2026-05-23
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Status: 2026-05-23
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Diese Anleitung beschreibt den einfachen Upload-Weg fuer Brogether ueber Brotatos mitgeliefertes `GodotWorkshopUtility.exe`.
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This guide describes the simple upload path for Brogether using Brotato's bundled `GodotWorkshopUtility.exe`.
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## Was du brauchst
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## Requirements
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- Brotato auf Steam installiert.
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- Steam muss laufen und dein Account muss online sein.
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- Dein Steam-Account muss Brotato besitzen.
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- Der aktuelle Brogether-ZIP-Build:
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- Brotato installed through Steam.
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- Steam must be running and your account must be online.
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- Your Steam account must own Brotato.
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- The current Brogether ZIP build:
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```powershell
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.\scripts\package.ps1
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```
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Danach liegt die Datei hier:
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After that, the ZIP is here:
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```text
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dist\Brogether-Brogether-0.1.0.zip
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```
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- Optional, aber empfohlen: ein Workshop-Preview-Bild als PNG oder JPG. Am besten `512x512`, unter `1 MB`.
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- Fuer den ersten Upload brauchst du noch keine Workshop-ID. Steam erzeugt sie beim Upload.
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- Fuer spaetere Updates brauchst du die Workshop-ID aus der URL deines Workshop-Eintrags.
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- Optional but recommended: a Workshop preview image as PNG or JPG. `512x512` and below `1 MB` is a good target.
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- For the first upload, you do not need a Workshop ID. Steam creates it.
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- For later updates, you need the Workshop ID from your Workshop item URL.
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## Wichtig Vor Dem Upload
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## Before Uploading
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Brogether ist noch ein Prototyp. Fuer den ersten Workshop-Eintrag empfehle ich:
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Brogether is still a prototype. For the first Workshop item, the recommended settings are:
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- Sichtbarkeit zuerst auf `Private` oder `Unlisted` lassen.
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- Titel klar als Test/Prototype markieren.
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- Beschreibung deutlich machen, dass echter Zwei-Spieler-Gameplay-Sync noch nicht fertig ist.
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- Nach dem Upload direkt die Workshop-ID notieren.
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- Keep visibility on `Private` or `Unlisted` first.
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- Mark the title clearly as a test/prototype.
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- Make the description clear that real two-player gameplay sync is not finished yet.
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- Note the Workshop ID immediately after upload.
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## Schritt Fuer Schritt: Erster Upload
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## First Upload
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1. Steam starten und online lassen.
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2. Brotato schliessen, falls es offen ist.
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3. Im Projektordner den ZIP bauen:
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1. Start Steam and stay online.
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2. Close Brotato if it is running.
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3. Build the ZIP from the project folder:
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```powershell
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.\scripts\package.ps1
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```
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4. Brotatos Workshop-Uploader starten:
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4. Start Brotato's Workshop uploader:
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```text
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C:\Program Files (x86)\Steam\steamapps\common\Brotato\GodotWorkshopUtility.exe
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```
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5. Im Uploader bei der Mod-Datei diesen ZIP auswaehlen:
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5. Select this ZIP as the mod file:
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```text
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C:\Users\tommi\Documents\PotatoConnect\dist\Brogether-Brogether-0.1.0.zip
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```
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6. Optional ein Preview-Bild auswaehlen. Wenn der Upload wegen des Bildes fehlschlaegt, erst einmal ohne Bild hochladen.
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7. Das Feld fuer die Workshop Item ID leer lassen.
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8. Upload starten und warten, bis der Uploader Erfolg meldet.
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9. Wenn Steam nach der Workshop Legal Agreement fragt, im Browser/Steam-Overlay akzeptieren.
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10. Den neuen Workshop-Eintrag in Steam oeffnen.
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11. Sichtbarkeit rechts im Workshop-Eintrag auf `Private`, `Unlisted` oder spaeter `Public` setzen.
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12. Die Workshop-ID aus der URL notieren. Beispiel:
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6. Optionally select a preview image. If the upload fails because of the image, try the first upload without one.
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7. Leave the Workshop Item ID field empty.
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8. Start the upload and wait for a success message.
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9. If Steam asks for the Workshop Legal Agreement, accept it in Steam or in your browser.
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10. Open the new Workshop item in Steam.
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11. Set visibility to `Private`, `Unlisted`, or later `Public`.
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12. Note the Workshop ID from the URL. Example:
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```text
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https://steamcommunity.com/sharedfiles/filedetails/?id=1234567890
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```
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Die ID waere hier:
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The ID would be:
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```text
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1234567890
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```
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## Schritt Fuer Schritt: Update Eines Bestehenden Workshop-Eintrags
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## Updating An Existing Workshop Item
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1. ZIP neu bauen:
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1. Build the ZIP again:
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```powershell
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.\scripts\package.ps1
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```
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2. `GodotWorkshopUtility.exe` starten.
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3. Wieder `dist\Brogether-Brogether-0.1.0.zip` auswaehlen.
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4. Optional dasselbe Preview-Bild auswaehlen.
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5. Dieses Mal die bestehende Workshop-ID eintragen.
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6. Upload starten.
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7. Danach im Steam Workshop Titel, Beschreibung, Sichtbarkeit und Bilder pruefen.
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2. Start `GodotWorkshopUtility.exe`.
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3. Select `dist\Brogether-Brogether-0.1.0.zip` again.
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4. Optionally select the same preview image.
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5. This time, enter the existing Workshop ID.
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6. Start the upload.
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7. After uploading, check the Steam Workshop title, description, visibility, and images.
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Hinweis: Der Godot Mod Loader Wiki-Hinweis sagt, dass der Titel bei Updates vom Uploader wieder ueberschrieben werden kann. Also nach jedem Upload kurz in Steam kontrollieren.
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Note: The Godot Mod Loader wiki mentions that the uploader can overwrite the title during updates. Check the Steam Workshop item after every upload.
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## Vorschlag Fuer Workshop-Titel
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## Suggested Workshop Title
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```text
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Brogether - Online Multiplayer Prototype
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```
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## Vorschlag Fuer Workshop-Beschreibung
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## Suggested Workshop Description
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```text
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Brogether is an experimental online multiplayer prototype for Brotato.
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@@ -118,25 +118,25 @@ Not finished yet:
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Use this only for testing with friends who know it is still experimental.
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```
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## Was Tester Danach Machen
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## What Testers Need To Do
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1. Steam Workshop-Eintrag abonnieren.
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2. Warten, bis Steam den Workshop-Download abgeschlossen hat.
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3. Brotato starten.
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4. Im Mod-Menue Brogether aktivieren, falls noetig.
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5. Brotato neu starten, wenn die Mod erst nach Neustart sauber geladen wird.
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6. Im Hauptmenue `BROGETHER` oeffnen.
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1. Subscribe to the Steam Workshop item.
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2. Wait until Steam finishes the Workshop download.
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3. Start Brotato.
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4. Enable Brogether in the mod menu if required.
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5. Restart Brotato if the mod only loads cleanly after restart.
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6. Open `BROGETHER` from the main menu.
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## Troubleshooting
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- Mod taucht nicht auf: Steam Workshop-Download abwarten, Brotato neu starten, Mod-Menue pruefen.
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- Upload findet Datei nicht: ZIP-Pfad pruefen und vorher `.\scripts\package.ps1` ausfuehren.
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- Upload mit Icon schlaegt fehl: Icon unter `1 MB` halten, am besten `512x512 PNG`, oder den ersten Upload ohne Icon testen.
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- Zugriff verweigert oder Item bleibt versteckt: Steam Workshop Legal Agreement akzeptieren.
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- Update erstellt neuen Eintrag: Beim Update muss die bestehende Workshop-ID eingetragen sein.
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- Logs fuer Upload/Download liegen laut Steamworks-Doku unter anderem in `Steam\logs\Workshop_log.txt` und `Steam\workshopbuilds\depot_build_<appid>.log`.
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- Mod does not appear: wait for the Steam Workshop download, restart Brotato, and check the mod menu.
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- Upload cannot find the file: check the ZIP path and run `.\scripts\package.ps1` first.
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- Upload fails with an icon: keep the icon below `1 MB`, preferably `512x512 PNG`, or test the first upload without an icon.
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- Access denied or item stays hidden: accept the Steam Workshop Legal Agreement.
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- Update creates a new item: enter the existing Workshop ID when updating.
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- Steam upload/download logs can be found in places such as `Steam\logs\Workshop_log.txt` and `Steam\workshopbuilds\depot_build_<appid>.log`.
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## Quellen
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## Sources
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- Godot Mod Loader Wiki: Steam Workshop Uploader: https://wiki.godotmodding.com/guides/modding/tools/workshop_uploader/
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- Godot Mod Loader Wiki: Distributing Mods: https://wiki.godotmodding.com/guides/modding/distributing_mods/
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